sliding door with multimanager?
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Re: sliding door with multimanager?
Posted by Jack of Blades on Mon Jun 30th at 9:00pm 2008


ok, lets suppose i wanna make something like an elevator, like when you push a button, 2 doors open, so i used a multimanager

the doors dont move...

here is what i used

func_button:

global entity name:

name:

target:multimanager2

render fx:normal

render mode:normal

fx amount(1-255):0

fx color:0 0 0

pitch raw roll:0 0 0

zhlt lightflags:default

light origin target:

speed:5

health :0

lip :0

master:

sounds:big zap&warmup

delay before reset:3

delay before trigger:0

locked sound:none

unlocked sound:none

locked sentence:

unlocked sentence:none

minimun light level:

angle 0

FLAGS

dont move marked

toggle unmarked

sparks unmarked

touch activattes unmarked

multimanager

name:multimanager2

key:door2

value:.1

key:door3

value:.1

func_door:

name:door2

render fx:normal

render mode:normal

fx amount:0

fx color:0 0 0

global entity name:

pitch raw roll:0 180 0

killtarget:

speed:100

master:

move sound:servo (sliding)

stop sound:none

delay before close:4

lip:0

damage inflicted when blocked:0

message if triggered:

target:

delay before fire:0

fire on close:

health:0

locked sound:nonce

unlocked sound:none

locked sentence:none

unlocked sentence:none

minimun light level:

sound replacement file:

zhlt lightflags:default

light origin traget:

FLAGS

all of them unmarked

func_door:

name:door3

render fx:normal

render mode:normal

fx amount:0

fx color:0 0 0

global entity name:

pitch raw roll:0 0 0

killtarget:

speed:100

master:

move sound:servo (sliding)

stop sound:none

delay before close:4

lip:0

damage inflicted when blocked:0

message if triggered:

target:

delay before fire:0

fire on close:

health:0

locked sound:nonce

unlocked sound:none

locked sentence:none

unlocked sentence:none

minimun light level:

sound replacement file:

zhlt lightflags:default

light origin traget:

FLAGS

all of them unmarked





Quote
Re: sliding door with multimanager?
Posted by Le Chief on Tue Jul 1st at 3:50am 2008


The problem here is either the func_button or the func_doors. Post the FULL settings (including the flags) for each so we can help you more.





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Re: sliding door with multimanager?
Posted by Jack of Blades on Tue Jul 1st at 9:44pm 2008


ok



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Re: sliding door with multimanager?
Posted by Le Chief on Tue Jul 1st at 11:51pm 2008


Oh wow... nothing seems to be wrong. If you want me to take a closer look at it, email the .map/.rmf file to aarondakilla@gmail.com.





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Re: sliding door with multimanager?
Posted by Jack of Blades on Wed Jul 2nd at 8:18pm 2008


so what is it



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Re: sliding door with multimanager?
Posted by Le Chief on Wed Jul 2nd at 11:56pm 2008


I have no idea Jack of Blades, everything seems to be setup fine, if you want me to take a closer look at the map, just email it to me (see my above post).





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Re: sliding door with multimanager?
Posted by Jack of Blades on Thu Jul 3rd at 6:36am 2008


do you mean above above? lol



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Re: sliding door with multimanager?
Posted by Jack of Blades on Sat Aug 9th at 11:38pm 2008


i will like to do that, but i dont know how to send messages to gmails, unless its hotmail...





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Re: sliding door with multimanager?
Posted by DocRock on Sat Aug 30th at 3:28am 2008


just make your two doors and name them the same, but have them go in opposite directions, and make all their times to close and sounds the same. you really need to give one of them a sound when opens and closes because you wont be able to tell the difference between the two. then make a trigger-multiple on the floor in front of the doors. have the trigger-multiple target the doors.



Quote
Re: sliding door with multimanager?
Posted by Jack of Blades on Mon Sep 29th at 4:17am 2008


it works now
the only thing i needed to do was change the angles of the doors





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