landmarks and waste of time
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Re: landmarks and waste of time
Posted by erbetal on Tue Jul 29th at 1:59am 2008


Well, here's a bit more complicated situation of trigger_change level where you have 3 maps, map1, map2 and map3. You start the game in map1, and the level change works perfectly to map two. But when you cross the second level transition (in map2), nothing happens, no transition to map3. First i thought it was a mistake i've made but it isnt.

Ive made a fourth map... , map4, and started the game with the console to map2. The transition to map three worked! But finaly its the map4 transition that didnt work.

Thats how I noticed that it was always the second transition which was corrupted. Maybe I missed something?????





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Re: landmarks and waste of time
Posted by Le Chief on Tue Jul 29th at 4:08am 2008


Just make sure everything is setup, there is no trick to getting these things to work, as long as everything is referenced correctly, you shouldn't have a problem. And make sure that is you have 2 landmarks in one level, they are named differently.





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Re: landmarks and waste of time
Posted by erbetal on Tue Jul 29th at 5:14pm 2008


As the title explain, i've wasted 2 hours searching for the solution to the landmark problems.




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