I'm having a problem with my npc_helicopter not waiting for an input, plus i am not entirely sure which entity to use for it to do this, scripted sequence? path_track? path_corner? i am currently using a scripted sequence, which does get the helicopter from A to B, but it wont wait for an input even when told.
( wait for input checked in flags of heli )
could someone plz provide a run through of various ways to use the chopper or a link to a page that has a tutorial on it.
to clarify, i would like the chopper to either be gagged or spawned before it follows its path, a simple fly over is what i am after without the chopper acquiring enemies ( again this i have checked in the flags to no avail )
thx bunches
EDIT . MY APOLOGIES I AM USING A PATH TRACK NOT A SCRIPTED SEQUENCE.





