Custom sound files.
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Re: Custom sound files.
Posted by Necromancer on Wed Aug 6th at 4:39pm 2008


I downloaded a wav file that I want to use in my map but I don't know how to use it. Where would you put the file? If it has anything to do with the mod file where would you find that at?

Thanks for your help.





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Re: Custom sound files.
Posted by tnkqwe on Wed Aug 6th at 6:33pm 2008


The place of the sound files is half-lifevalvesound .If you want to ass it to the map,use ambient_generic.
If the sond will be for a mod,the place will be half-life<mod_floder_name>sound.But if when compilig the maps are going in to half-lifevalvemaps,put the soud file in half-lifevalvesound if you want to work on the map.



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Re: Custom sound files.
Posted by Necromancer on Thu Aug 7th at 3:01am 2008


I tried to put the sound file in Half-life/valve/sound but there is no section named sound. It ends at Half-life/valve. So where would I put the file at? Thanks.





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Re: Custom sound files.
Posted by Le Chief on Thu Aug 7th at 4:52am 2008


Sounds need to be placed in half-life/valve/sound, if no sound folder exists, than you can create one.

If you need more information, go here.






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Re: Custom sound files.
Posted by Necromancer on Thu Aug 7th at 4:32pm 2008


When the sound file is in the sound folder what would you enter into the ambient_generic WAV name?



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Re: Custom sound files.
Posted by Necromancer on Fri Aug 8th at 12:50am 2008


Would it work just to add the sound file to the pak0 file instead of half-life/valve/sound and then just use the sound file like you would with the sounds that come with the game?



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Re: Custom sound files.
Posted by Le Chief on Fri Aug 8th at 4:30am 2008


? quoting Necromancer
When the sound file is in the sound folder what would you enter into the ambient_generic WAV name?


Say for example, you but hello.wav into half-life/valve/sound, in the ambient_generic under 'WAV name', you would put simply 'hello.wav'. If you put the sound in the folder ambiance, then for 'WAV name' you would add 'ambiance/hello.wav'.

? quoting Necromancer
Would it work just to add the sound file to the pak0 file instead of half-life/valve/sound and then just use the sound file like you would with the sounds that come with the game?


Whats the point in that? If you wanted to distribute the map, you would need to include the pak0.pak file, and thats just silly. Playing a sound in a pak0 is the same, I repeat T H E S A M E as playing a sound in the valve/sound folder.






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Re: Custom sound files.
Posted by Necromancer on Fri Aug 8th at 4:28pm 2008


Thanks for your help.




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