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Re: Help
Posted by erbetal on Thu Aug 14th at 12:59am 2008


Ok, i know I saw someone with the same problem as me but i didnt fint the topic.
-When I test my map, half-life console closes and it send me back to the main screen. I knew that sometimes its a bad sky in the map poperties but now it isn't.




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Re: Help
Posted by Le Chief on Thu Aug 14th at 5:51am 2008


So..., you load your map up via the console and it just reverts back to the main menu?





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Re: Help
Posted by erbetal on Thu Aug 14th at 1:18pm 2008


Yeap, and, sorry for the two forum posts. =)




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Re: Help
Posted by erbetal on Thu Aug 14th at 3:06pm 2008


Got it!, it was one of my home-made textures. Dont know why but it looks that i can run my map without it.




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Re: Help
Posted by Le Chief on Fri Aug 15th at 12:54am 2008


One of your custom textures or wads?

If its a wad, then you will need to remove it from the list of wads in hammer and recompile the map.




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Re: Help
Posted by erbetal on Sat Aug 16th at 7:57pm 2008


I think its my wad, they told Hammer was having more than 9 (i think)wad files. Or maybe its a texture because i had only one texture from this wad in my map.
I made it with wally.
--- Do you know an other texture editor, cause wally is bad, REAL BAD! ---




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Re: Help
Posted by Le Chief on Sun Aug 17th at 5:26am 2008


When I worked with Half-life 1 I used wally for the textures, and I had no problem with it, worked perfect.

And the more than 9 wads is just a warning, you can safely ignore that.






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Re: Help
Posted by erbetal on Sun Aug 17th at 1:51pm 2008


Yes, it works but when I try to put real textures, pixels are too bigs.



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Re: Help
Posted by Le Chief on Mon Aug 18th at 7:24am 2008


Images need to be less than 1024x1024, its probably a good idea to keep images 512x512 or below.





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Re: Help
Posted by erbetal on Mon Aug 18th at 5:09pm 2008


thanks, i didnt know that. My images were something like 4000 per 4000 !




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Re: Help
Posted by Sim on Tue Aug 19th at 3:07am 2008


I think textures larger than 256x256 cause problems in software mode, not sure if that's a problem anymore as I've seen bigger textures. If you use wads with textures larger than 256x256 you will get this from CSG, so consider it a suspect if you have any more problems:

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- Warning: Larger than expected texture (x bytes): 'TEXTURENAME'


Also, make sure your texture dimensions are powers of 2 (16, 32, 64, 128, 256 etc) for best quality.

[ Edited by Sim on Tue Aug 19th 2008 at 3:08am - total edits: 1]




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Re: Help
Posted by Le Chief on Tue Aug 19th at 4:41am 2008


Quoting Sim
I think textures larger than 256x256 cause problems in software mode


Nobody uses software mode anymore :P.






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Re: Help
Posted by erbetal on Tue Aug 19th at 12:33pm 2008


I do lol, its cause in open gl, all the chars are white and the main screen of the game is completly black. Its bad cause i have a good graphic card. smiley




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