Heres the set-up. i'm putting some sliding doors in my map, I've got them both with the same name (door1) they have a lip of 8, and are triggered with a trigger_multiple with a target set to door1. Each door is a seperate func_door To be honest, this one has perplexed me. Any thoughts?
Edit: heres a pic in hammer so you can see the effect i'm trying to create:



