My Door doesn't work
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Re: My Door doesn't work
Posted by matt on Tue Jan 13th at 7:10pm 2004


Heres the set-up. i'm putting some sliding doors in my map, I've got them both with the same name (door1) they have a lip of 8, and are triggered with a trigger_multiple with a target set to door1. Each door is a seperate func_door To be honest, this one has perplexed me. Any thoughts?

Edit: heres a pic in hammer so you can see the effect i'm trying to create:

[addsig]




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Re: My Door doesn't work
Posted by Gollum on Tue Jan 13th at 7:41pm 2004


Isolate the problem: determine whether it's the doors at fault or the triggering mechanism. The way I tend to do this is to create a (non-looping) ambient_generic, make sure that it works, and then name it door1. If it gets triggered, then you know the triggering system is working.

If it's not the triggering system, then there's something wrong with your door keys or flags.

One step at a time. Deduce methodically as much information as you can. Simple; works every time

"What do they teach them in these schools"

That may sound like a smart-arse quote (which it is), but what I'm trying to suggest is that you may have to believe that Lucy found a country in the wardrobe if that's the logical conclusion

[addsig]




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Re: My Door doesn't work
Posted by DocRock on Tue Jan 13th at 9:06pm 2004


Need to be a bit more descriptive, because I have no idea what the problem is. However, I think the problem may be your lip.

Set the lip to zero.

If you're wanting the door to slide open all the way, then yeah set a lip of zero.

If it's something else, please say so.





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Re: My Door doesn't work
Posted by Nukem on Wed Jan 14th at 3:23am 2004


I actually think your not suppsed to name a few certain entities their own names such as lights and doors, try a name like lamp or lght but not light, or in yer case try dr1, or slider1 for the doors name. Ive had this happen with lights and doors to me before. Also try taking the aaatrigger texture off your door, right inside the window frame. AAAtrigger is for trigger entities only and may cause bugs if other entities are textured with it. Make sure that texture is not on your door anywhere.



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Re: My Door doesn't work
Posted by Crono on Wed Jan 14th at 4:33am 2004


I call the door 'door1' it works great.

Your problem would have to be the trigger, in the properties, make sure the reset time isn't 0. Also, make sure each door doesn't have a flag of 'use only' on. Lowering the lip size to like 4 wouldn't hurt either, unless you want them to barely open. Also, just to be safe, split the triggers up, one on each side of the door instead of one big one rammed through the doors, just to make sure nothing else could be the problem.

if all that's good they should work well. [addsig]




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Re: My Door doesn't work
Posted by Cassius on Wed Jan 14th at 4:57am 2004


[EDIT] Oh, wait a second, I'm a hasty bastard.[/EDIT]

[addsig]




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Re: My Door doesn't work
Posted by matt on Wed Jan 14th at 2:18pm 2004


ok i've found out what it was, I had the trigger in the func_doors set to "door1" so they continually targetted themselves. Thanks for the help! [addsig]



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Re: My Door doesn't work
Posted by Crono on Wed Jan 14th at 8:58pm 2004


No one could have solved that problem based on the information you gave, except you . . . [addsig]



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Re: My Door doesn't work
Posted by Nukem on Thu Jan 15th at 1:07am 2004


LOL, that would cause that problem




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