I am using a nodraw texture to create a blockade to an area I dont want players to access.. problem is it is casting shadows, or blocking light... how can I fix this? Maybe as a func_wall, then turn shadows off?
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Re: No Draw - Quick Question
Posted by Le Chief on Sat Aug 16th at 6:49am 2008
Posted by Le Chief on Sat Aug 16th at 6:49am 2008
Nodraw?, I think you mean Half-life 2 editing :P
Anyway, what you want to use is a player clip brush not a nodraw brush
Anyway, what you want to use is a player clip brush not a nodraw brush
Re: No Draw - Quick Question
Posted by G4MER on Sat Aug 16th at 6:17pm 2008
Posted by G4MER on Sat Aug 16th at 6:17pm 2008
The no draw blocks like a wall, and can not be seen.. thats the reason I am using it.. what does the player clip brush do?
[ Edited by Muhnay on Sat Aug 16th 2008 at 11:17am - total edits: 1]
Re: No Draw - Quick Question
Posted by Radon on Sat Aug 16th at 6:43pm 2008
Posted by Radon on Sat Aug 16th at 6:43pm 2008
player clip blocks the player movement just like a wall
But you do not see it, it does not cast any shadows and it does not block bullets / objects.
There are quite a few different kinds of those tool brushes... and all have slightly different properties
Don't know where you can find information about what each of them is doing ... maybe use google
EDIT: Oh by the way ... I think 'player clip' only exists in Half-life2 ... in Half-life 1 you have to use 'Clip'
But you do not see it, it does not cast any shadows and it does not block bullets / objects.
There are quite a few different kinds of those tool brushes... and all have slightly different properties
Don't know where you can find information about what each of them is doing ... maybe use google
EDIT: Oh by the way ... I think 'player clip' only exists in Half-life2 ... in Half-life 1 you have to use 'Clip'
[ Edited by Radon on Sat Aug 16th 2008 at 6:45pm - total edits: 1]
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