<mod floder name>soundmusic
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Re: <mod floder name>soundmusic
Posted by tnkqwe on Wed Sep 10th at 9:23pm 2008


This floder adds more media.But I want to add some more music.So how can I make the engine play the media in <mod floder name>\sound\music floder.
The reason I'm asking this,is that a converted *mp3 to *wav makes the file large.

[ Edited by tnkqwe on Sun Sep 21st 2008 at 7:01pm - total edits: 1]




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Re: <mod floder name>soundmusic
Posted by tnkqwe on Sun Sep 21st at 7:00pm 2008


Why arent you answering me???I want to add more media.


Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: <mod floder name>soundmusic
Posted by G4MER on Sun Sep 21st at 8:14pm 2008


Relax.. damn man you need to be on some meds. your way to pushy.. no one wants to help the pushy little puck ass.

If someone knows the answer when they come along they will let you know. Until then either no one wants to help you because your attitude sucks.. or they don't know.

Maybe someone over here would be better able to tell you.

http://www.hlss.us/




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Re: <mod floder name>soundmusic
Posted by tnkqwe on Sun Sep 21st at 9:01pm 2008


How long doese a person must wait in this life???


Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: <mod floder name>soundmusic
Posted by Le Chief on Mon Sep 22nd at 4:19am 2008


Your asking how you can play mp3 music in game? You need Spirit of Half-life to do that or an "fmod coding tutorial" so that Half-life can play mp3 files. Even then, there are certain limitations for playing mp3s.

I'd just stick with the, placing 4 ambient_generic entities in the four corners of your map, set em as play playeverywhere for your music.







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Re: <mod floder name>soundmusic
Posted by tnkqwe on Mon Sep 22nd at 6:58am 2008


If only the *wav wasn't that big after converting.But good idea about the coding.The other choise is to replease the HL media with another media.Well,I'm going to think a little.


Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: <mod floder name>soundmusic
Posted by Le Chief on Mon Sep 22nd at 7:53am 2008


Its because the wav file contains frequencies that Humans can't hear, where as the mp3 format removes all these frequencies.

Actually for memory, dosen't steam Half-life support playing mp3 music in game? Don't hold me on that one, I just thaught that it did something like that.

Anyway tnkqwe, if you really need to play an mp3 ingame, just use Spirit of Half-life, I say though its not worth the effort and the wav file is fine.






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Re: <mod floder name>soundmusic
Posted by tnkqwe on Mon Sep 22nd at 7:57am 2008


I just don't want to make the download too large.Thats all...


Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: <mod floder name>soundmusic
Posted by G4MER on Mon Sep 22nd at 4:11pm 2008


http://www.blazemp.com/compress_wav_files.htm

Compress the wav then.





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