Re: <mod floder name>soundmusic
Posted by tnkqwe on Sun Sep 21st at 7:00pm 2008
Why arent you answering me???I want to add more media.

tnkqwe
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Re: <mod floder name>soundmusic
Posted by tnkqwe on Sun Sep 21st at 9:01pm 2008
How long doese a person must wait in this life???

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Re: <mod floder name>soundmusic
Posted by Le Chief on Mon Sep 22nd at 4:19am 2008
Your asking how you can play mp3 music in game? You need Spirit of Half-life to do that or an "fmod coding tutorial" so that Half-life can play mp3 files. Even then, there are certain limitations for playing mp3s.
I'd just stick with the, placing 4 ambient_generic entities in the four corners of your map, set em as play playeverywhere for your music.

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Re: <mod floder name>soundmusic
Posted by tnkqwe on Mon Sep 22nd at 6:58am 2008
If only the *wav wasn't that big after converting.But good idea about the coding.The other choise is to replease the HL media with another media.Well,I'm going to think a little.

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Re: <mod floder name>soundmusic
Posted by Le Chief on Mon Sep 22nd at 7:53am 2008
Its because the wav file contains frequencies that Humans can't hear, where as the mp3 format removes all these frequencies.
Actually for memory, dosen't steam Half-life support playing mp3 music in game? Don't hold me on that one, I just thaught that it did something like that.
Anyway tnkqwe, if you really need to play an mp3 ingame, just use Spirit of Half-life, I say though its not worth the effort and the wav file is fine.

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Re: <mod floder name>soundmusic
Posted by tnkqwe on Mon Sep 22nd at 7:57am 2008
I just don't want to make the download too large.Thats all...

tnkqwe
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