Ive been working on this all day with aze, he modelled it & I skinned it. Its (hopefully) the new logo for CoDBuilder (the compiling program int he files section)
Its my 1st ever attempt at skinning a model, what dya think?

Ive been working on this all day with aze, he modelled it & I skinned it. Its (hopefully) the new logo for CoDBuilder (the compiling program int he files section)
Its my 1st ever attempt at skinning a model, what dya think?


is this model, supposed to be realistically accurate?
or just a model?
[addsig]

Nice skin KoRn, very detailed and appropriate skin for a wrench. I hope it's the new logo for the CoDBuilder also, even though I don't even own a copy of CoD, or it's editor, or anything else having to do with CoD
.
You've got to make a map with *gets smacked over the head with dh_sunken* your own textures in it
[addsig]

Well, it's been a while since I've skinned; but with a skin, it's not so much about the texture as the lighting. You can clearly see why because your image first struck me as saying 'God Builder'
- skinning is more defining shapes with lights, and scratching them up is second priority.
Here's my work of about a year ago - doesn't stand up much by my own standards today, but I think it gets the point accross.

| ? posted by Diarmaidx2 |
| the logo inprint looks a little off to me, other than that i tought it was real. nice work. |
thought exactly the same, try to fix that.

Neat ![]()
But a wrench is supposed to get a grip on stuff with 6 sides, not ovals ![]()
Great otherwise
[addsig]| ? quote: |
| Neat But a wrench is supposed to get a grip on stuff with 6 sides, not ovals |

