Texture artist wanted...
Post Reply
Quote
Re: Texture artist wanted...
Posted by Yak_Fighter on Sun Feb 22nd at 4:21am 2004


I'm working on a new map, and as a former prefabber, that means I need to make map-specific prefabs for it.

The problem is that I have no texture skills and the wads I'm using don't have what I want. This vehicle will be used for Natural Selection, so I can't use brushes for detail. I could hack up the brdly_ textures but it wouldn't look quite right with the NS them, and I can't use the NS textures because they would require me to use more brushes than I want.

I will of course give you credit when I release the map. If I don't finish it, I can release the prefab and give you credit there. I doubt anyone will want to do such boring work, but I'm asking anyway!

Here's some pretty (ugly) pictures:





Quote
Re: Texture artist wanted...
Posted by Dr Brasso on Sun Feb 22nd at 4:29am 2004


gimme a crack at it yak....i think i could do a fairly nice job on it, and i have a yen for NS style stuff....wwhat say ye?

Doc Brass...





Quote
Re: Texture artist wanted...
Posted by Wild Card on Sun Feb 22nd at 4:36am 2004


Makes me think of the AVP APC. [addsig]



Quote
Re: Texture artist wanted...
Posted by Yak_Fighter on Sun Feb 22nd at 4:47am 2004


I designed it as a mix between a modern Bradley APC and the one from Aliens. I figured that it would fit in with all the other Aliens references.



Quote
Re: Texture artist wanted...
Posted by Dr Brasso on Sun Feb 22nd at 5:02am 2004


you have two pre's in this rmf....you want them the same?, or is one in case i screw it competely up??......or whats yer thinking?

Doc B...





Quote
Re: Texture artist wanted...
Posted by Yak_Fighter on Sun Feb 22nd at 6:10am 2004


One's got an interior, the other one doesn't.

You don't have to bother with texturing them both, I can do the other one myself.





Quote
Re: Texture artist wanted...
Posted by Dr Brasso on Sun Feb 22nd at 8:07am 2004


well, one, its not a bother, i just wanted to know what was on yer mind....i had some of these textures in the fire, im wondering if this is kinda the feel you had in mind...these are NOT COMPLETE!

Doc Brass...

[addsig]




Quote
Re: Texture artist wanted...
Posted by Hugh on Sun Feb 22nd at 10:50am 2004


That looks really nice, at least IMO. Just needs some lights and curvier wheels.



Quote
Re: Texture artist wanted...
Posted by Orpheus on Sun Feb 22nd at 11:34am 2004


as a last resort, gimme a yell, i can get you the AvP texture set.. [addsig]



Quote
Re: Texture artist wanted...
Posted by Dr Brasso on Sun Feb 22nd at 1:43pm 2004


this is NOT the te set i am using, i am making him a set..but this is metalish-looking stuff, and it has an NS feel to it....i just wanted an opinion....ya know: "i need it greener" or "hmm....how about more hatches"...and compartment looking stuff".....understand?....this is just a dry run....i slapped it together in a couple hours just to see what might be.......

Doc B...





Quote
Re: Texture artist wanted...
Posted by Yak_Fighter on Sun Feb 22nd at 6:54pm 2004


? posted by Dr Brasso

this is NOT the te set i am using, i am making him a set..but this is metalish-looking stuff, and it has an NS feel to it....i just wanted an opinion....ya know: "i need it greener" or "hmm....how about more hatches"...and compartment looking stuff".....understand?....this is just a dry run....i slapped it together in a couple hours just to see what might be.......

Doc B...

That looks damn fine already! A nice olive drab would be great, but that gray works as well. I would think that the sides of the front section would have bigger panels to make the APC look more solid and less like it's made up of little parts. There need to be headlights and taillights too. The wheels look great, as does the turret. Actually, it all looks great but the lines need to all connect to make it look less piecemeal.





Quote
Re: Texture artist wanted...
Posted by matt on Sun Feb 22nd at 6:56pm 2004


? posted by Orpheus
as a last resort, gimme a yell, i can get you the AvP texture set..

You seem to have allota textures from different games. They must be quite dificult to convert to WAD format.

[addsig]




Quote
Re: Texture artist wanted...
Posted by gimpinthesink on Sun Feb 22nd at 9:02pm 2004


That looks really nice.

[addsig]




Quote
Re: Texture artist wanted...
Posted by Tracer Bullet on Sun Feb 22nd at 9:19pm 2004


? posted by Hugh
That looks really nice, at least IMO. Just needs some lights and curvier wheels.

It's a very bad idea to put complex solids in a prefab, as rotating them tends to bork everything.

[addsig]




Quote
Re: Texture artist wanted...
Posted by Yak_Fighter on Sun Feb 22nd at 10:04pm 2004


Well, the real problem with making the wheels curvier is that there are six of them, and changing them from an 8 sided cylinder to a 12 or bigger just adds faces that are unnecessary and changes the prefab from being useful in multiple situations throughout a level to being useful only in a tiny room. I want to use this prefab, not have it sit in a dark corner of a small box.

Rotating is no problem, especially since texture lock during rotation was added. When that feature first came out I took my 400 face truck and pitched it forward like 60 degrees and 30 degrees to the side and had no problems in game. It just took much longer to compile. If you make an error-free prefab it will rotate error-free.





Quote
Re: Texture artist wanted...
Posted by Dr Brasso on Tue Feb 24th at 5:25pm 2004


iupdate time, still not to my satisfaction, but coming along....

Doc Brass...

[addsig]




Quote
Re: Texture artist wanted...
Posted by Orpheus on Tue Feb 24th at 5:37pm 2004


i recognize at least one of thos docmaster

my only comment, the wheel tread.. make them more tractorish..

nice job so far

[addsig]




Quote
Re: Texture artist wanted...
Posted by Dr Brasso on Tue Feb 24th at 8:39pm 2004


yeah, ilike it better this way....

[addsig]




Quote
Re: Texture artist wanted...
Posted by Wild Card on Tue Feb 24th at 8:41pm 2004


I like the tire threads in the last 2 shots, before, they were ugly/ [addsig]



Quote
Re: Texture artist wanted...
Posted by Yak_Fighter on Tue Feb 24th at 8:46pm 2004


Awesome stuff. Now I just have to get back to working on the map...

PS: The solid treads are better, but don't tint them green black's where it's at






Post Reply