Texture artist wanted...
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Re: Texture artist wanted...
Posted by Orpheus on Tue Feb 24th at 10:31pm 2004


? posted by Orpheus

wheel tread.. make them more tractorish.

tractorish doc , not ammo-canish

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or

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either will suffice, but leave a gap between the two sections, and make them diagonal

[addsig]




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Re: Texture artist wanted...
Posted by Dr Brasso on Tue Feb 24th at 10:45pm 2004


do i loook like a friggin farmer to you?... ...the only tractors i deal with have a friggin 16 foot blade on the front, or a damn bucket scoop on its back....any questions??.... yes, i see what you mean jon, but i dont quite concur....... just because i live in nebraska doesnt mean i know s**t about agriculture.....but i like corn...

Doc B....





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Re: Texture artist wanted...
Posted by Orpheus on Tue Feb 24th at 10:58pm 2004


? posted by Dr Brasso

yes, i see what you mean jon, but i dont quite concur.......

dont concur? on which? that they now look like ammo-cans, or that they need tread of some sort?

you know, everyone else has done wheels already, why not go for a tracked vehicle, or possibly a 1/2 tracked one??

[addsig]




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Re: Texture artist wanted...
Posted by Dr Brasso on Wed Feb 25th at 12:42am 2004


well, bottom line, it doesnt really matter what i think, i try my damndest to give the "customer" what he wants....visa vi, Yakmaninov has the final say....if he wants tractor wheels, he gets tractor wheels....if he wants "ammo cans", he gets...cans.... and the ammo can thing is what i REALLY dont concur on.......quite frankly, it looks a hella lot like an apc, so thats what he gets....although its a futuristic vato-typo rig.... if it looked like something that could use tracks, well, id do it in a heartbeat....i think thats a damn cool idea, tbh....

Doc Brass...





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Re: Texture artist wanted...
Posted by Orpheus on Wed Feb 25th at 12:52am 2004


? posted by Dr Brasso

if it looked like something that could use tracks, well, id do it in a heartbeat....i think thats a damn cool idea, tbh....

i can envision you and i designing a new line of HL vehicles

we could have a whole new line of OD green, metalic APC wheels

[addsig]




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Re: Texture artist wanted...
Posted by Myrk- on Wed Feb 25th at 1:35am 2004


Get rid of the gun on the turret, make a cool little machine gun style thing and a little radar thingy... [addsig]



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Re: Texture artist wanted...
Posted by Orpheus on Wed Feb 25th at 1:44am 2004


? posted by Myrk-
make another version with a cool little machine gun style thing and a little radar thingy...

there myrk, i fixed the text for you, the other was a bit, obstinate

[addsig]




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Re: Texture artist wanted...
Posted by Cassius on Wed Feb 25th at 2:36am 2004


I have to say, I prefer the gray (hey that rhymes).

The only question I have is, why would a vehicle like this have wheels instead of a tread?





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Re: Texture artist wanted...
Posted by Dr Brasso on Wed Feb 25th at 3:10am 2004


yeah, i liked the grey too cass, i may just do a few of my own...itd be an endeavor i havent had much of a go with in the past.....

ya know orph, i think we should....a whole new line of vehicles...apc's, tanks, etc...old, futuristic, what not...might be fun. we'll talk about that...

myrk...i believe the reason he hasnt made anything with tiny little stuff on it is twofold,...the r's. and the possibility of invalid solids from rotating etc....

Doc B...





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Re: Texture artist wanted...
Posted by Yak_Fighter on Wed Feb 25th at 4:36am 2004


A few things:

About the choice of wheels and turret...
A: If I wanted to recreate the Bradley APC from HL, I would have used the Bradley APC prefab I've already made.
B: Have we never seen the movie Aliens? Wheels are the future.
C: The newest American attack vehicle that acts as a combination of tank and APC and allows for rapid forward deployment and support of infantry is called the Stryker. It has wheels and a variant of it has a turret with a big gun on it.
D: The level is set indoors. Treads are for offroading, not driving on pavement.

About the chosen color:
What I have done so far on the map has a lot of black and gray metal sections. Some variety would be nice. Plus, the APC in Aliens was black/gray metal, and I don't want to completely copy the damn thing.

About the boxiness, lack of details:
A good prefab looks more detailed than it actually is, hence the need for good textures. I need to use this prefab in medium traffic areas and still be able to put detail in the walls so it needs to have a low facecount. Also, this is NS, where lots of tiny details and curves and such will f**k with Skulk movement. I don't want its only use to be sitting in a dark hallway and have it act as a dead-end. Also, I don't want to waste any of the limited amount of entities on this prefab, which would be necessary if I added smaller details (ie: making some of it func_illusionary so people don't get caught on it)

I bet you never thought so much decision-making and foresight goes into making a prefab...





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Re: Texture artist wanted...
Posted by Dr Brasso on Wed Feb 25th at 5:39am 2004


well, yer the prefab king for a reason Yak... ...your wish is my command sahib...

Doc B.....





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Re: Texture artist wanted...
Posted by matt on Wed Feb 25th at 11:13am 2004


The APC from AVP2 was not a high as that one, and the textures were much darker, but it looks sweet anyway. [addsig]



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Re: Texture artist wanted...
Posted by Dr Brasso on Fri Feb 27th at 2:13pm 2004


well, lights added etc, along with as many little details as my little pea brain could muster....tell me where to send them yak, or i can put em on my pit...yer call...

Doc B...

[addsig]




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Re: Texture artist wanted...
Posted by Yak_Fighter on Mon Mar 1st at 3:58pm 2004


Put it up at your pit if you don't mind.



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Re: Texture artist wanted...
Posted by scary_jeff on Mon Mar 1st at 4:38pm 2004


? quote:
The level is set indoors. Treads are for offroading


I didn't realise they had tank battles indoors




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Re: Texture artist wanted...
Posted by Yak_Fighter on Mon Mar 1st at 7:33pm 2004


Well...it would be really cool if they did.

Right?






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