Inspiring Work
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Re: Inspiring Work
Posted by Le Chief on Sat Aug 15th at 4:16am 2009


Thought I'd create this thread for people to post other people's work (preferably level design in preferably the Source engine) that they think is particularly cool.

Hopefully in the future, people can browse this thread for ideas, inspiration or motivation for their own work.

I'll start, I was looking through a 3D artist's portfolio and particular piece caught my eye. It's some decayed factory rooms in the Source engine using custom content which I can only assume he created.

Simon Barsky's Portfolio









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Re: Inspiring Work
Posted by Le Chief on Sat Aug 15th at 4:33am 2009


Robert Briscoe's Counter-Strike Source level, de_forest. Not only great visuals and a fun map to play on, but he's optimized the map very well and it runs great!

Robert Briscoe's Portfolio
Robert Briscoe's Portfolio - de_forest











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Re: Inspiring Work
Posted by Le Chief on Thu Nov 5th at 5:30am 2009


This map called Russia has gone through a lot of iteration. Originally designed by Robert Briscoe for Nuclear Dawn this was handed to Wesley Tack and went through another 16 months of iteration for Off Limits.

Mapcore Thread
Development Information (quite interesting, before and after pics)
Wesley Track's Portfolio










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Re: Inspiring Work
Posted by G4MER on Thu Nov 5th at 9:48am 2009


Can someone get me a towl. smiley



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Re: Inspiring Work
Posted by Riven on Fri Nov 6th at 5:42am 2009


Yea, I had been following the development of that map for a little while, then lost sight of it. It looks like a really well-designed map that's been through maybe few-too-many mappers' hands which would explain it's immense amount of detail with everyone wanting to leave their mark. Yea, that's an aspiring project; I totally agree with your pick there Aaron; but to aspire to that particular level of detail outside a team effort or professional dedication might be a little mad IMHO. But really great map nonetheless -at least in screenshots and videos.





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Re: Inspiring Work
Posted by Le Chief on Thu Feb 17th at 12:38am 2011


A deathmatch map for Half-Life 1 called Mayacore by Templer, who I think is a member here and I've got on my msn contact list. It looks really impressive, especially considering it's for Half-Life 1. Good level design and custom content.










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Re: Inspiring Work
Posted by G4MER on Thu Feb 17th at 1:42am 2011


That is very nice, even more so considering its for HL1!



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Re: Inspiring Work
Posted by Le Chief on Thu Nov 17th at 9:31am 2011


Some nice interior spaces from a Half-Life 1 mod called Abyss 048:







Mod DB page







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Re: Inspiring Work
Posted by G4MER on Sun Nov 20th at 4:30pm 2011


Very nice stuff..



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Re: Inspiring Work
Posted by Riven on Sun Nov 20th at 11:23pm 2011


Dang, still impressive to see HL1 stuff look so good.





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Re: Inspiring Work
Posted by jannatul18 on Tue May 12th at 9:58am 2015


Some images are not showing here.




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