model problem
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Re: model problem
Posted by sgtfly on Mon Oct 19th at 8:35pm 2009


I made this shed for a map. The problem is you can't enter the shed, I don't know if this is a game problem, texturing problem of what. You walk up to it and you stop at any opening. Anyone have any ideas? It was modeled in xsi mod tool.



Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: model problem
Posted by Le Chief on Mon Oct 19th at 10:43pm 2009


Have you checked the collision model?





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Re: model problem
Posted by sgtfly on Tue Oct 20th at 12:52am 2009


No I haven't checked that as far as I know. I used it as a prop static also so I don't know if that has anything to do with it.


Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: model problem
Posted by Le Chief on Tue Oct 20th at 1:18am 2009


The collision model defines a model's hitbox (what bullets, players, objects, npcs collide with) so what could be happening is either a) the engine is using the model's bounding box for collision detection for some reason (have you defined a collision model?) or b) you haven't added the $concave parametre to the qc file.

Can't help you any more than that, I don't use XSI perhaps you should check out Riven's XSI modeling tutorials.






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Re: model problem
Posted by sgtfly on Tue Oct 20th at 1:37am 2009


Ah, that might be it. I know I didn't add the $concave parameter to the .qc. I'll recompile and see if that's it.
Thnx for the idea.



Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: model problem
Posted by G4MER on Tue Oct 20th at 1:47am 2009


Hey Arron, how would I mark your reply as the proper one.. the correct answer?

You are right, the models hit box needs to be fixed.. what he/she has now is a box as far as the game engine is concerned.




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Re: model problem
Posted by Le Chief on Tue Oct 20th at 1:53am 2009


Quoting Muhnay
Hey Arron, how would I mark your reply as the proper one.. the correct answer?

You are right, the models hit box needs to be fixed.. what he/she has now is a box as far as the game engine is concerned.


Ahah, I think only the creator of the thread can mark it as correct/incorrect. smiley






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Re: model problem
Posted by sgtfly on Wed Oct 21st at 11:33am 2009


Definately a hitbox issue, tried to fix it but the model was borked up in XSI when I reopened it. Not sure what happened so i quick fixed it but dumping the hitbox and putting nodraw at all the points where you would run into something. At least until I can fix it right. Seems to work ok, just no hitbox.
Oh by the way I'm a 55 yr young grandpa of 5 so definately a he. smiley



Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: model problem
Posted by G4MER on Thu Oct 22nd at 2:59am 2009


Well sir, I must say that for a 55 year old male you have s nice set if cold knockers. smiley

Quoting sgtfly
Definately a hitbox issue, tried to fix it but the model was borked up in XSI when I reopened it. Not sure what happened so i quick fixed it but dumping the hitbox and putting nodraw at all the points where you would run into something. At least until I can fix it right. Seems to work ok, just no hitbox.
Oh by the way I'm a 55 yr young grandpa of 5 so definately a he. smiley




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Re: model problem
Posted by Le Chief on Thu Oct 22nd at 3:44am 2009


Quoting Muhnay
Well sir, I must say that for a 55 year old male you have s nice set if cold knockers. smiley


That's kind of... creepy. smiley






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Re: model problem
Posted by G4MER on Thu Oct 22nd at 4:35am 2009


Well if you look at his Avatar would you not agree? smiley

Quoting aaron_da_killa


That's kind of... creepy. smiley




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Re: model problem
Posted by Le Chief on Thu Oct 22nd at 5:26am 2009


Quoting Muhnay
Well if you look at his Avatar would you not agree? smiley

Quoting aaron_da_killa


That's kind of... creepy. smiley


Nuh that's not the creepy part. smiley

And how come you have the quote below your reply? smiley






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Re: model problem
Posted by G4MER on Thu Oct 22nd at 9:54am 2009


To be creepy... smiley smiley smiley

Quoting aaron_da_killa

Nuh that's not the creepy part. smiley

And how come you have the quote below your reply? smiley




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Re: model problem
Posted by sgtfly on Thu Oct 22nd at 10:11pm 2009


Just goes to show ya, I may be 55 but I ain't dead when it comes to appreciating a couple of nice cold..Uhmm, let's just say I like cool weather. smiley
By the way is there anyway to edit hitboxes other than with the model viewer. If that where I am guessing you do it.



Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



Quote
Re: model problem
Posted by Le Chief on Fri Oct 23rd at 1:49am 2009


The model viewer doesn't edit the hotboxes. The only way to edit them is to create a collision model and then recompile the model. If you want to edit the hitboxes after that you need to edit the collision model then recompile.






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