m1a1 work in progress
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Re: m1a1 work in progress
Posted by Crollo on Sun Apr 3rd at 4:48am 2011


There is a far vast difference between making things overly complicated to yourself and not being able to handle something.

To go to the school you can just go down the road. But some people like to go to the other end of town, taking every winding side road, shortcut, and driving through backyards and literally ending up driving in miles at a time all to wind back to the school. Does the person who takes the easy route [down the street] a pussy, or is the guy who takes the supposedly 'hard' route an idiot?

Modelling in triangles is bullshit no matter how you take or give it, shading errors, geometrical errors, UV unwrapping is absolute brutal with quads, try quadrupling your polycount, and THEN try unwrapping again.
Mate, I don't care how 3D engines translate models, it's not the correct way and if anybody has taught you it is, then they are full of shit.

Here's a model made of quads: Clean, easy to work with, easy to use.

If I wanted to add some extra geometry here to create a edgeloop, I just select the plainly visible edges, and connect


Here is a triangular version of the model. Notice it is a massive garbled mess of spiderweb like geometry, unclean, extremely difficult to work with, but let's try adding a edgeloop.

I had to select TWICE the amount of edges to get the same result only with worse control, with faceted face lighting, and messy geometry. Let's connect.


At this point I could just not bear it anymore, I tried to do a full edgeloop for the stock, but ended up just reconverting it back and doing it in two minutes:


I also don't get how it's even possible to 'model in triangles' without eventually just committing suicide from the sheer difficult of it. Even performing absolute bare basic tasks to create new geometry takes twice as much effort and time.




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Re: m1a1 work in progress
Posted by Le Chief on Sun Apr 3rd at 5:24am 2011


Lol those screenshots you posted speak for themselves. smiley





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Re: m1a1 work in progress
Posted by Crollo on Sun Apr 3rd at 5:37am 2011


Quoting Le Chief
And do you realise how many polygons you have wasted in that weapon model? You have like 10x more polygons than you need. I think those screenshots speak for themselves.


Well I've yet to see anything quality from you so what the fuck should I care. I'll keep making models with some form of detail and shape and you can stick to triangles, it's all good.




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Re: m1a1 work in progress
Posted by Le Chief on Sun Apr 3rd at 5:43am 2011


Haha ok. Whatever you say. smiley





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Re: m1a1 work in progress
Posted by Crollo on Sun Apr 3rd at 6:01am 2011




Anyways, Again Sgt, no idea how you could get that high of a polycount but if I was you, I would definitely do everything in my power to cut down on the polygons. A lot.




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Re: m1a1 work in progress
Posted by Orpheus on Sun Apr 3rd at 1:01pm 2011


I can understand wanting to photo illustrate a point but over 3 freaking megs is asking way to much. You could have done almost the same thing with under 400k (excepting the last one and I dunno about it)

3 megs worth of screens is asking to much. I'm sorry but it just is.

[edit]

The imgur plugin for firefox isn't the perfect solution, but it seems to cut file sizes by 50% in most cases.





The best things in life, aren't things.



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Re: m1a1 work in progress
Posted by Le Chief on Sun Apr 3rd at 8:00pm 2011


Look at all those extra polys and sub divisions that aren't being used Orph. smiley







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Re: m1a1 work in progress
Posted by sgtfly on Thu Apr 14th at 12:39pm 2011


Well actually I picked up Luxology Modo and I am remodeling it now. I imported it as an obj and it was around 9500 polys mostly the wheels some of the smaller parts.
Right now it's down to about 7400 polys, Modo kicks with what i've learned so far, the son in law helped me out a bit so i have a good start. They renderer looks alot easier and more flexible.
I try not to model in triangles now(part of the learning process)though at times they serve a purpose depending on the model.
Reducing polys is so much easier in modo, I recommend anyone to try it.



Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.




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