Re: m1a1 work in progress
Posted by sgtfly on Sun Jan 16th at 1:37pm 2011

sgtfly
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Posted by sgtfly on Sun Jan 16th at 1:37pm 2011
Here's an M1A1 tank I built for a map I'm working on. Couldn't find a good low poly one so i built it myself. Not the best work but I'm proud of it so far. Going to have the son in law help me with the texturing I think.
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Re: m1a1 work in progress
Posted by Orpheus on Sun Jan 16th at 1:48pm 2011

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Posted by Orpheus on Sun Jan 16th at 1:48pm 2011
Nice.
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Re: m1a1 work in progress
Posted by G4MER on Sun Jan 16th at 3:28pm 2011
Posted by G4MER on Sun Jan 16th at 3:28pm 2011
Yeah you could throw some textured lines on that bad boy and call it done.. looks good.
Re: m1a1 work in progress
Posted by sgtfly on Sun Jan 16th at 4:10pm 2011

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Posted by sgtfly on Sun Jan 16th at 4:10pm 2011
I'm working on the textures now. I had to figure out all the AO and rendermapping which was a real treat.
I hopefully will have it done soon and it get it uploaded so everyone can use it if they want.
I hopefully will have it done soon and it get it uploaded so everyone can use it if they want.
sgtfly
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Re: m1a1 work in progress
Posted by G4MER on Sun Jan 16th at 5:38pm 2011
Posted by G4MER on Sun Jan 16th at 5:38pm 2011
I will have to give it a try.. make sure to give ya props too.. good job!
Re: m1a1 work in progress
Posted by Le Chief on Mon Jan 17th at 9:13am 2011
Posted by Le Chief on Mon Jan 17th at 9:13am 2011
The mesh looks good except the square bit on the right looks a bit weird from this angle.
If all goes well with the texturing this'll come out a treat.
If all goes well with the texturing this'll come out a treat.
Re: m1a1 work in progress
Posted by Orpheus on Mon Jan 17th at 11:59am 2011
That would be the engine housing methinks. If I recall it's supposed to be that way.

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Posted by Orpheus on Mon Jan 17th at 11:59am 2011
Quoting aaron_da_killa
The mesh looks good except the square bit on the right looks a bit weird from this angle.
That would be the engine housing methinks. If I recall it's supposed to be that way.
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Re: m1a1 work in progress
Posted by sgtfly on Tue Jan 18th at 1:35pm 2011

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Posted by sgtfly on Tue Jan 18th at 1:35pm 2011
It's not exactly to scale as an abrams, but I needed one so I got it as close as I could with my meager modeling skills.
I figured to get it close but keep the polys down.
I figured to get it close but keep the polys down.
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Re: m1a1 work in progress
Posted by sgtfly on Fri Feb 18th at 3:38am 2011

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Posted by sgtfly on Fri Feb 18th at 3:38am 2011
Here's an update on my tank. I redid alot of meshes on it and added some more goodies still having a hard time texturing it but I almost have it figured out.
,

,


sgtfly
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Light is faster than sound:That is why some people appear bright until you hear them speak.
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Re: m1a1 work in progress
Posted by G4MER on Fri Feb 18th at 3:51am 2011
Posted by G4MER on Fri Feb 18th at 3:51am 2011
Its looking really good! keep up the great work.
Re: m1a1 work in progress
Posted by Orpheus on Fri Feb 18th at 11:13am 2011

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Posted by Orpheus on Fri Feb 18th at 11:13am 2011
The only thing that puppy needs is a cool "Killroy" pic.
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Re: m1a1 work in progress
Posted by sgtfly on Sat Feb 19th at 11:35pm 2011

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Posted by sgtfly on Sat Feb 19th at 11:35pm 2011
Some more pics with better textures. Just adding all the little goodies to them. They're not all done but it's coming along.



I hope I get it out soon.



I hope I get it out soon.
sgtfly
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Re: m1a1 work in progress
Posted by Orpheus on Sun Feb 20th at 12:07am 2011

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Posted by Orpheus on Sun Feb 20th at 12:07am 2011
I just pee'd.
Killroy makes an appearance. GO KILLROY.
Killroy makes an appearance. GO KILLROY.
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Re: m1a1 work in progress
Posted by sgtfly on Sun Feb 20th at 2:01am 2011

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Posted by sgtfly on Sun Feb 20th at 2:01am 2011
That was for you Orpheus.
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Re: m1a1 work in progress
Posted by Le Chief on Sun Feb 20th at 4:05am 2011
Posted by Le Chief on Sun Feb 20th at 4:05am 2011
Looking good. Are you going to grunge it up and bake light/shadows onto it?
Re: m1a1 work in progress
Posted by Orpheus on Sun Feb 20th at 12:46pm 2011

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Posted by Orpheus on Sun Feb 20th at 12:46pm 2011
Pretty soon you're gonna have to decide what terrain your model is gonna represent.. Or have multiple versions perhaps.
Jungle or desert.. Winter or summer.
You'll bee needin some netting/camo net.
Also, some sand bags wouldn't hurt around that 50 cal.
BTW, it was my job to disable those guys. I was an Combat Engineer in the 80's.
Jungle or desert.. Winter or summer.
You'll bee needin some netting/camo net.
Also, some sand bags wouldn't hurt around that 50 cal.
BTW, it was my job to disable those guys. I was an Combat Engineer in the 80's.
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Re: m1a1 work in progress
Posted by sgtfly on Sun Feb 20th at 1:47pm 2011

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Posted by sgtfly on Sun Feb 20th at 1:47pm 2011
I'm going to add some grunge and such, it's pushing 14k polys so don't know how much more I can add, not sure what the engine limit is but not much more I think even for a static prop.
I have an AO texture on it now, gonna have the son in law help me with the rest.
Texture wise I was thinking of having the desert sand one like is on it and maybe a winter one. Aw, hell I'll make a jungle one too.
That's cool Orph, fortunately or not I never got to serve in military. I got drafted during the Vietnam war but they wouldn't take me because I'm the last of my line (no male siblings or children). They wouldn't even let me join, which I still haven't figured out why.
I have an AO texture on it now, gonna have the son in law help me with the rest.
Texture wise I was thinking of having the desert sand one like is on it and maybe a winter one. Aw, hell I'll make a jungle one too.
That's cool Orph, fortunately or not I never got to serve in military. I got drafted during the Vietnam war but they wouldn't take me because I'm the last of my line (no male siblings or children). They wouldn't even let me join, which I still haven't figured out why.
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Re: m1a1 work in progress
Posted by Orpheus on Sun Feb 20th at 2:44pm 2011

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Posted by Orpheus on Sun Feb 20th at 2:44pm 2011
I understand why they wouldn't send you into combat but there are just to many non-combat positions you could have honorably held.
Their loss.
Just a thought. You might sacrifice the 50 and the hand rail for some sand bags and camo. It would look a bit more war realistic perhaps if you are so short on resource adding.
Their loss.
Just a thought. You might sacrifice the 50 and the hand rail for some sand bags and camo. It would look a bit more war realistic perhaps if you are so short on resource adding.
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Re: m1a1 work in progress
Posted by sgtfly on Sun Feb 20th at 3:29pm 2011

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Posted by sgtfly on Sun Feb 20th at 3:29pm 2011
It was probably paranoia on their part due to the era of the war and things going on. I don't know. I had my only male cousin die earlier in the war maybe that was why, I was ready to join even if I couldn't see combat. This was back in '72.
I actually had an officer and nco come to our house and see me and they told me they wouldn't take me no matter what.
I have also lost quite a few family members in WWII and Korean wars so...
they were probably pretty leary of ending a family tree back then I guess.
I will add some more goodies and try to keep the polys low on them, maybe I can squeak by with it. I planned on using this in L4d2, more of an urban setting but I'll see what I can do.
I actually had an officer and nco come to our house and see me and they told me they wouldn't take me no matter what.
I have also lost quite a few family members in WWII and Korean wars so...
they were probably pretty leary of ending a family tree back then I guess.
I will add some more goodies and try to keep the polys low on them, maybe I can squeak by with it. I planned on using this in L4d2, more of an urban setting but I'll see what I can do.
sgtfly
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Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Your riches in life are family and friends, everything else is just a distraction.
Re: m1a1 work in progress
Posted by Orpheus on Sun Feb 20th at 6:04pm 2011

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Posted by Orpheus on Sun Feb 20th at 6:04pm 2011
Well however it turns out you're doing a fine job with this tank.
/me bows
/me bows
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