Anybody work with softimage xsi rendermap? I'm having a hard time rendermaping my tank for the ambient occlusion and the tga to texture it with. I have tried merging the meshes, grouping every variation I can think of in texture projection settings and rendermap to get it to work and no luck. It just doesn't turn out right.
It's either missing some parts or totally off the wall shapes.
Seems to be my fate always running into problems.
1
Re: rendermap
Posted by sgtfly on Mon Jan 24th at 2:42pm 2011

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Posted by sgtfly on Mon Jan 24th at 2:42pm 2011
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Re: rendermap
Posted by Riven on Tue Jan 25th at 12:44am 2011

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Posted by Riven on Tue Jan 25th at 12:44am 2011
I've dabbled a little bit with the material texture engine of Softimage. I currently own a copy of v7.5, but last I messed with the render tree was back in v4.2
What I remember though is the Render Tree (hotkey is '7' I think) is of the utmost importance. If you aren't using that, then the render property windows can be pretty confusing.
If you haven't checked out the Softimage Wiki, then I urge you to start looking there first. Otherwise, if that isn't your cup of tea, try some of the video tutorials on YouTube.
What I remember though is the Render Tree (hotkey is '7' I think) is of the utmost importance. If you aren't using that, then the render property windows can be pretty confusing.
If you haven't checked out the Softimage Wiki, then I urge you to start looking there first. Otherwise, if that isn't your cup of tea, try some of the video tutorials on YouTube.
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Re: rendermap
Posted by sgtfly on Tue Jan 25th at 12:52pm 2011

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Posted by sgtfly on Tue Jan 25th at 12:52pm 2011
I've used the render tree to set it up, and also used the texture projection rendermap method from the toolbars. I can get a rendermap with AO but it's nothing I can build a texture onto. Its either ten thousand small pieces or something extremely F-ed up.
What I can't get are all the major faces of the model like you see on the model textures (VTF) in the game.
I'm using softimagexsi 2011 so I can't say what's changed since then as I used the mod tool b4.
I tried splitting the mesh edges and using the texture editor also wo much luck. Granted this is a learning experience for me.
I asked my son in law about it, but Valve uses Modo now so he wasn't much help.
What I can't get are all the major faces of the model like you see on the model textures (VTF) in the game.
I'm using softimagexsi 2011 so I can't say what's changed since then as I used the mod tool b4.
I tried splitting the mesh edges and using the texture editor also wo much luck. Granted this is a learning experience for me.
I asked my son in law about it, but Valve uses Modo now so he wasn't much help.
sgtfly
member
273 posts
162 snarkmarks
Registered: Jan 24th 2005
Location: Batavia,IL USA
Occupation: 5 more years of BS and I'm done. WOOHOO!
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Your riches in life are family and friends, everything else is just a distraction.
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