tree/hedge models
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Re: tree/hedge models
Posted by GrimlocK on Fri Apr 23rd at 4:54pm 2004


What program did you guys use to make your models?



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Re: tree/hedge models
Posted by fishy on Fri Apr 23rd at 5:12pm 2004


? posted by GrimlocK
What program did you guys use to make your models?

milkshape and psp7 for me. models on the cheap





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Re: tree/hedge models
Posted by fishy on Sun Apr 25th at 9:25am 2004


here's a more recent pic of my garden. i'm having loads of fun making these damn things.

as far as i can tell, they seem to be improving slightly, but i still wouldn't be happy with releasing them as finished articles. the numbers relate to the number of the .mdl file in this zipfile

any offers of better textures would be well recieved, btw.





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Re: tree/hedge models
Posted by Orpheus on Sun Apr 25th at 10:47am 2004


fishy, you are on the road to greatness, there is no doubt..

perhaps i can help?... your latest plant resembles a palmetto bush, but needs refined a bit.. hopefully these screens i got off the net will help.. i dunno how hard it would be to make them more authentic, but at least these screens will show you where to go..

BTW, yours aren't bad at all really, but the remind me of the prehistoric trees the dinosaurs used to eat, or at least the pictures i have seen of them .. good work bud.

[addsig]




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Re: tree/hedge models
Posted by fishy on Sun Apr 25th at 11:02am 2004


cheers Orf. i'll have a go at making some textures from those pics. shaping a model for them should be easy enough, but i think it'll be down to the textures as to how good it ends up.





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Re: tree/hedge models
Posted by Orpheus on Sun Apr 25th at 11:10am 2004


? posted by fishy

cheers Orf. i'll have a go at making some textures from those pics. shaping a model for them should be easy enough, but i think it'll be down to the textures as to how good it ends up.

then do a google search bud, as i optimized the hell out of those screens for the 56k among us... the quality is to low for textures i am afraid..

if you like, i can upload the unaltered versions?

[addsig]




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Re: tree/hedge models
Posted by Myrk- on Sun Apr 25th at 11:30am 2004


Good and all, but no use if you don't posess the newer HL renderers for models... [addsig]



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Re: tree/hedge models
Posted by fishy on Sun Apr 25th at 3:21pm 2004


? posted by Orpheus

if you like, i can upload the unaltered versions?

i had a try with the ones that you posted, but there aren't any good clear shots of a flat leave, so i dont think i'd be able to use even the originals :/

you can see my hand-drawn version is almost lifelike anyway.

? posted by Myrk-
Good and all, but no use if you don't posess the newer HL renderers for models...

i probably should have mentioned that. but is there any real reason that someone shouldn't have them?




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Re: tree/hedge models
Posted by Orpheus on Sun Apr 25th at 3:56pm 2004


personally, i think the last screen you posted is superb.. definitely an improvement..

[addsig]




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Re: tree/hedge models
Posted by Adam Hawkins on Fri Apr 30th at 1:59pm 2004


Agreed! That's a really nice model

[addsig]




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Re: tree/hedge models
Posted by pepper on Thu May 6th at 7:47am 2004


how did you model those leafs???



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Re: tree/hedge models
Posted by Myrk- on Thu May 6th at 4:54pm 2004


Seethrough textures... It's something only steam HL supports. Like { textures on solids in maps... same concept.

And as for not having the renderers it's because Steam is not 56k friendly. I'll get it in september when I get decent internet in my new building.

[addsig]



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Re: tree/hedge models
Posted by fishy on Fri May 7th at 1:55am 2004


i had read that it was only a matter of replacing the hw.dll and the sw.dll files in your hl folder with the same named files from DoD 1.0

i don't have DoD, but i know it doesn't work by using the dll's from my steam directory. or maybe it does, and i just borked the attempt. wouldn't be the first time.

maybe someone with DoD1.0 could help?

anyways, i've zipped up some fern models. there's 2 trees and a hedge too. anyone thats interested can get them here.

there's also an updated model viewer for use with transparent models, available here , that might even deserve a mention on the utilities page.





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Re: tree/hedge models
Posted by ReNo on Fri May 7th at 3:12am 2004


That is a really nice looking model you have in the model viewer, impressive stuff, you have improved greatly thoughout this thread! [addsig]



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Re: tree/hedge models
Posted by scary_jeff on Fri May 7th at 10:11am 2004


Agreed, excellent work!



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Re: tree/hedge models
Posted by Gollum on Fri May 7th at 10:15am 2004


/me adds to the plaudits

One of the best tree models I've ever seen





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Re: tree/hedge models
Posted by Leperous on Fri May 7th at 10:46am 2004


Mentioned; want me to put up those models on the models page too?



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Re: tree/hedge models
Posted by fishy on Fri May 7th at 11:40am 2004


cheers guys. it's nice to know some of the hard work is appreciated.

? posted by Leperous

Mentioned; want me to put up those models on the models page too?

i think some might be a bit high on polys, but if you think there good 'nuff, and people might want to use them, then yes, the models page would be good.





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Re: tree/hedge models
Posted by Myrk- on Fri May 7th at 3:14pm 2004


Zip up them dll's for us people with 56k computers and didn't bother downloading DoD or steam [addsig]



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Re: tree/hedge models
Posted by Cassius on Fri May 7th at 4:51pm 2004


? posted by Myrk-

Seethrough textures... It's something only steam HL supports.

No.






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