Does this go in art? Well, I suppose. Polycount 1464. Comment and crits pleaseok???

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[addsig]Does this go in art? Well, I suppose. Polycount 1464. Comment and crits pleaseok???

*Shameless plug http://azelito.net*
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NiCcceee.
Got a textured/HL compatible one? ![]()



Cheers for the comments and all. I forgot to mention my poorness in rendering wich makes it look a bit s**t so here I am: Im not good at rendering so it looks a bit s**t.
At G.Ballblue: Im working on getting it meshed and skinned, I think Im gonna start the mesh of by my own when I get back from school since it seems everyone else is at least as lazy as me.
At Tracer Bullet: Thank you, thank you. Im gonna go take a cold shower after that comment.
At Nugg3t: Right on! I was hoping for someone to say that.
At ReNo: Actually, Im using a completely new modeling technique now wich makes me feel like anything is possible. Ive been doing some characters earlier but they were all s**t, I see now. Weapon is the thing tho, its very funny to model. Exciting really.
At Forceflow: I worked hard on those smooth groups aye!
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Looks very nice. It will be interesting to see it skinned. Keep the good work up. ![]()
| ? posted by Pvt.Scythe |
| And what might be the program you're using? I'm asking just out of curiosity... |

Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:
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| ? posted by azelito |
|
Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D: |
How hard can it be to skin a model?

| ? posted by azelito |
|
Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D: |
I might take a shot at it. The skin itself makes no real difference where things are located, since the modeler has to move the skin around via cordinates. I'm not that great at art, but it's worth a try atleast. Maybe. ![]()
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i dont know anything about skinning in Max, but in milkshape, i find it's sometimes better to skin some of the models component parts before using them.
an good example might be barrels. it would be almost impossible to get the right sort of curvature on each plank if the barrel was actualy barrel shaped when skinning it. instead, skinning a regular cylinder with a straight plank texture, and then scaling the vertices at the top and bottom yeilds better results, 'because the texture scales down with the model. this gives nice regular tapering effect at the ends of each board, just like on a real barrel.
and ReNo, i don't know where my experience with milkshape will get me with HL2, but i honestly don't see it being very far. 
Ok, here are the UVW maps.
http://azelito.net/files/p22_mesh.zip
http://azelito.net/files/fnp-mesh.zip
Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone...
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| ? posted by azelito |
|
Ok, here are the UVW maps. http://azelito.net/files/p22_mesh.zip http://azelito.net/files/fnp-mesh.zip Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone... |
Thanks for putting a reference in with the mesh ![]()

| ? posted by G.Ballblue | ||
Thanks for putting a reference in with the mesh |
Its needed, the meshes are s**t D: Im really not good at meshing.
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