Walther P22
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Re: Walther P22
Posted by azelito on Mon Sep 6th at 7:20pm 2004


Does this go in art? Well, I suppose. Polycount 1464. Comment and crits pleaseok???

*Shameless plug http://azelito.net*

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Re: Walther P22
Posted by G.Ballblue on Mon Sep 6th at 8:20pm 2004


NiCcceee.

Got a textured/HL compatible one?

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Re: Walther P22
Posted by Tracer Bullet on Mon Sep 6th at 9:31pm 2004


Very very nice. I can't find anything to criticize.



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Re: Walther P22
Posted by Nugg3t on Mon Sep 6th at 9:52pm 2004


Very accurate. I have a p22 airsoft pistol and it looks nearly identical.



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Re: Walther P22
Posted by ReNo on Mon Sep 6th at 10:06pm 2004


Looks very nice mate, your turning into one hell of a weapon modeller. You ever do much non-weapon modelling, like characters? Looks like you and Fishy could be our two local sources of modelling skills for HL2 prop building
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Re: Walther P22
Posted by Forceflow on Tue Sep 7th at 5:15am 2004


Nice and smooth, baby.
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Re: Walther P22
Posted by azelito on Tue Sep 7th at 5:53am 2004


Cheers for the comments and all. I forgot to mention my poorness in rendering wich makes it look a bit s**t so here I am: Im not good at rendering so it looks a bit s**t.

At G.Ballblue: Im working on getting it meshed and skinned, I think Im gonna start the mesh of by my own when I get back from school since it seems everyone else is at least as lazy as me.

At Tracer Bullet: Thank you, thank you. Im gonna go take a cold shower after that comment.

At Nugg3t: Right on! I was hoping for someone to say that.

At ReNo: Actually, Im using a completely new modeling technique now wich makes me feel like anything is possible. Ive been doing some characters earlier but they were all s**t, I see now. Weapon is the thing tho, its very funny to model. Exciting really.

At Forceflow: I worked hard on those smooth groups aye!

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Re: Walther P22
Posted by Pvt.Scythe on Thu Sep 23rd at 5:39pm 2004


And what might be the program you're using? I'm asking just out of curiosity... [addsig]



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Re: Walther P22
Posted by Spartan on Thu Sep 23rd at 7:03pm 2004


It looks great. It kinda reminds me of those plastic guns you use in the arcade.



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Re: Walther P22
Posted by OtZman on Thu Sep 23rd at 7:11pm 2004


Looks very nice. It will be interesting to see it skinned. Keep the good work up.

? posted by Pvt.Scythe
And what might be the program you're using? I'm asking just out of curiosity...

I think he's using 3Ds Max. [addsig]




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Re: Walther P22
Posted by azelito on Thu Sep 23rd at 8:19pm 2004


Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:

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Re: Walther P22
Posted by Spartan on Thu Sep 23rd at 9:41pm 2004


? posted by azelito

Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:

How hard can it be to skin a model?





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Re: Walther P22
Posted by OtZman on Thu Sep 23rd at 9:45pm 2004


I'd say it's just as hard as modelling it, if not even harder.
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Re: Walther P22
Posted by G.Ballblue on Fri Sep 24th at 12:20am 2004


? posted by azelito

Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:

I might take a shot at it. The skin itself makes no real difference where things are located, since the modeler has to move the skin around via cordinates. I'm not that great at art, but it's worth a try atleast. Maybe.

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Re: Walther P22
Posted by fishy on Fri Sep 24th at 1:26am 2004


i dont know anything about skinning in Max, but in milkshape, i find it's sometimes better to skin some of the models component parts before using them.

an good example might be barrels. it would be almost impossible to get the right sort of curvature on each plank if the barrel was actualy barrel shaped when skinning it. instead, skinning a regular cylinder with a straight plank texture, and then scaling the vertices at the top and bottom yeilds better results, 'because the texture scales down with the model. this gives nice regular tapering effect at the ends of each board, just like on a real barrel.

and ReNo, i don't know where my experience with milkshape will get me with HL2, but i honestly don't see it being very far.





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Re: Walther P22
Posted by azelito on Fri Sep 24th at 5:51am 2004


Ok, here are the UVW maps.

http://azelito.net/files/p22_mesh.zip

http://azelito.net/files/fnp-mesh.zip

Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone...

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Re: Walther P22
Posted by G.Ballblue on Sat Sep 25th at 12:08am 2004


? posted by azelito

Ok, here are the UVW maps.

http://azelito.net/files/p22_mesh.zip

http://azelito.net/files/fnp-mesh.zip

Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone...

Thanks for putting a reference in with the mesh

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Re: Walther P22
Posted by azelito on Sat Sep 25th at 7:30am 2004


? posted by G.Ballblue
? posted by azelito

Ok, here are the UVW maps.

http://azelito.net/files/p22_mesh.zip

http://azelito.net/files/fnp-mesh.zip

Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone...

Thanks for putting a reference in with the mesh

Its needed, the meshes are s**t D: Im really not good at meshing.

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Re: Walther P22
Posted by Spartan on Sun Sep 26th at 7:49pm 2004


What do you have to do to skin something like a pistol. I have seen a video on skinny a model for a human head but not anything else. There are also so many different techniques I am sure it can't be all be done one way.



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Re: Walther P22
Posted by Kampy on Sat Oct 16th at 1:24pm 2004


impressive




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