Making a texture to resemble solid color paint?
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Re: Making a texture to resemble solid color paint?
Posted by CPS on Sat Dec 11th at 4:56am 2004


I need to make a burgandy and offwhite texture, both that resemble just a painted surface. Just using a solid color does not work well at all, though that is pretty much what a painted wall is in real life. Does anyone have any ideas how to make a texture like that work, and be very repeatable?

These were the two colors I had in mind -

Thank you for any help or input.





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Re: Making a texture to resemble solid color paint?
Posted by Dr Brasso on Sat Dec 11th at 5:04am 2004


if its a solid colr whith no shading or hue changes, it should tile evenly and seemlessly ....

Doc b...





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Re: Making a texture to resemble solid color paint?
Posted by Dr Brasso on Sat Dec 11th at 5:04am 2004


double post....grrrr

Doc b...





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Re: Making a texture to resemble solid color paint?
Posted by CPS on Sat Dec 11th at 5:24am 2004


Yea, it does tile perfectly, but it looks pretty damn bad, I am trying to see if there are anythings to do to improve the look of it.



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Re: Making a texture to resemble solid color paint?
Posted by Crono on Sat Dec 11th at 6:48am 2004


? quote:
Yea, it does tile perfectly, but it looks pretty damn bad, I am trying to see if there are anythings to do to improve the look of it.


Make a bump map for it? [addsig]




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Re: Making a texture to resemble solid color paint?
Posted by CPS on Sat Dec 11th at 7:00am 2004


Only way I know how to do that is by using a normal map, and this has no variation, so that wouldnt work. I guess in the game the offwhite did not seem to bad, but the red one was alot brighter than it should have been, and overall in hammer they just look very wierd and out of place. Thank you for your input so far.



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Re: Making a texture to resemble solid color paint?
Posted by Finger on Sat Dec 11th at 5:15pm 2004


What type of surface is under the paint? Plaster, wood, metal? What kind of map is it, overall... and why do you need this custom job? More info here would help us.





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Re: Making a texture to resemble solid color paint?
Posted by Cassius on Sat Dec 11th at 5:55pm 2004


(zoom in to see the material)

I just did some layer stuff with a plaster base texture of mine.

[addsig]




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Re: Making a texture to resemble solid color paint?
Posted by CPS on Sat Dec 11th at 8:19pm 2004


The material under the paint is wood and the texture would me mostly outside under a pretty bright env_light. Cassius, that definately look better in the game than just a flat color. Anychance you can explain how to do that, doesnt seem too hard. Thank you guys so far.

Edit: This is what I am trying to imitate.





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Re: Making a texture to resemble solid color paint?
Posted by Foxpup on Mon Dec 13th at 6:24am 2004


Just take the solid colour and add just a squigee of noise (a squigee is about 5%). What Cassius has should work pretty good. [addsig]



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Re: Making a texture to resemble solid color paint?
Posted by Jinx on Thu Dec 23rd at 5:01am 2004


You can use the "texturizer" in Photoshop to get an effect kinda like what Cassius did, too.



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Re: Making a texture to resemble solid color paint?
Posted by Jesta on Sun Jan 9th at 8:43pm 2005


add some noise, as said above - just some really hard to notice, small scale color variation. Also make a bump-map. Just make a texture the same size as yours, make it black with white noise in. Maybe not white, the bump'd be too strong. mid-gray. Then compile it as a bumpmap, add it in your VMT as a bumpmap, low-scale. easy peasy. To see how to bumpmap once you've made the texture, go to http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=122 and scroll down to where the big blue pic is. read from there.






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