smurf models :D
Post Reply
Quote
Re: smurf models :D
Posted by fishy on Thu Jan 20th at 1:18am 2005


here's some models i made for a map that headz released. it's a tfc map, with the only selectable class being a smurf, that you need to navigate through the map and avoid death and doom from various hazzards.

the first one i made was when headz asked for a big smurf hat that could be worn, to protect the smurf from falling rocks. i thought a statue of some intrepid explorer smurf would be fun, and made the one with a little plaque that details Freddy 'the digger' Smurfson pioneering the route through the caves of thunder. meh, whatever, but it fitted the theme of the map, and i was having fun, so i pressed headz for more ideas, and threw in a few of my own. i ended up with five statues, depicting five famous (according to the little plaques) smurfs. each of them relate to 5 wearable models that could be found hidden in the map, and give the wearer some special ability.

Freddy 'the digger' Smurfson - protective hat.

George 'the birdman' Featheringdale - the belt fits round the players waist, and flaps when worn. this gives an effect like low grav.

'babyface' Harold Ingismurf - extreme bouyancy nappy

Bull 'lava boots' McSmurfty - magical, hand-knitted firewalking boots

Quentin 'the key' Smurfingdale - the wizard the made teh magic keys

.

.

.see

.

i'm not mad

.

muhuhuhu....uh,...

[addsig]




Quote
Re: smurf models :D
Posted by Myrk- on Thu Jan 20th at 1:30am 2005


W..

T..

F..

[addsig]



Quote
Re: smurf models :D
Posted by 2dmin on Thu Jan 20th at 1:43am 2005


COOL! <3 the fireboots
[addsig]




Quote
Re: smurf models :D
Posted by azelito on Thu Jan 20th at 2:58pm 2005


Haha, honestly. WHAT THE f**k?

[addsig]




Quote
Re: smurf models :D
Posted by Foxpup on Fri Jan 21st at 2:56am 2005


WTF WTF WTF [addsig]



Quote
Re: smurf models :D
Posted by Cassius on Fri Jan 21st at 11:30pm 2005


Fishy, it says something to your talent that without looking at the poster's name, I was able to see by the quality of the models that you were that poster. NJ LOL



Quote
Re: smurf models :D
Posted by G.Ballblue on Fri Jan 21st at 11:32pm 2005


? quoting Myrk-
W..

T..

F..

[addsig]



Quote
Re: smurf models :D
Posted by Myrk- on Sat Jan 22nd at 12:36pm 2005


Fishy they are really good models, but care to explain their use in more detail? [addsig]



Quote
Re: smurf models :D
Posted by fishy on Sat Jan 22nd at 4:50pm 2005


Myrk, you know that in tfc there are some default models that a player can carry. There's the flag, the keycard, and there's the football.

All I've done here is to make some more of these carryable items, which align themselves on the player model just the same as they do on the smurf statues.

The entity that the models are used with is an item_tfgoal, which has a very different set of properties from anything else I've seen in SP half-life. Not only does it let a player carry a model, but it has properties to change a players speed, gravity etc, and more importantly, it can be assigned an item# and group#. With these group#'s, you can have other entities either ignore or target the player carrying item. Am example of how the item_tfgoal works with the hat;

some hats are hidden near the start of a map, but we want each player to take only one each. The two main properties of the item_tfgoal would be;

Group# - 1

Hasn't item from group# - 1

when a player tries to take the 1st hat he comes to, the game sees that he doesn't have anything from group#1, so he gets the hat. When he comes to the next hat, the 2nd property returns false, so he gets no more. There are also some other properties to set for the item. Like what model to use etc.

Anyways, later in the map, there are some caves. There are trigger_multiples, trigger hurts, and falling rock gibs in the cave. The trigger hurt, however, can be set to ignore anyone who has an item from group#1. So anyone who is wearing the hat is protected from falling rocks. Quite simple really.

The idea of the statues was just to give hints, via the little plaques, of what items a player could expect to find. And they seemed a fun addition to the map.

[addsig]



Quote
Re: smurf models :D
Posted by Mephs on Tue Jan 25th at 10:04am 2005


That is honestly terrifying! "Quentin 'the key' Smurfingdale" looks particularly good though. Good job. But you need psychiatric help. [addsig]



Quote
Re: smurf models :D
Posted by fishy on Tue Jan 25th at 3:00pm 2005


'babyface' Ingismurf became a living legend when the floatation power of a fully loaded smurfette nappy was discovered after his mother, Anna 'butterfingers' Ingismurf, dropped him from the bridge that she was standing on while watching the annual whitewater raft race. Harold won the race in record time.

All according to the little plaque on his statue, anyways.

And Mephs, you're wrong. They said I'm better now. So,

[addsig]





Post Reply