railings
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Re: railings
Posted by fishy on Sat Feb 19th at 3:34am 2005


as the art forum seems to be partly the modelling forum now, i'll do my pimpaging in here since i can't upload through my control panel. i'm not sure where else to post this. anyway,

the pic's a fair representation of the general style of the set, which also has a smaller gate/gateposts, and 3 varying heights of 32, 64 and 128 unit long railings modules. all the models have 3 changable skin colours. black, green and a rusty colour.

i wouldn't recommend using too many all at the same time if they can be visible from much of your map, as they don't have any LOD models, and could eat into your budget.

if anyone finds any bugs, lemme know please.

cheers/enjoy

oh, i better leave a link http://www.quantum-physics.co.uk/files/models/railings2.zip

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Re: railings
Posted by ReNo on Sat Feb 19th at 3:39am 2005


Would be nice to have some in game demonstrations of the set, but it looks nice nonetheless. This is the place to post such topics by the way - the "art" forum was always meant for props and textures as opposed to drawings (though they still have a place here I would say) or the like.
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Re: railings
Posted by fishy on Sat Feb 19th at 3:45am 2005


this shows some of them

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Re: railings
Posted by Finger on Sat Feb 19th at 8:55am 2005


Good work on those. What program are you using? Also, why aren't you making lod versions? I ask, because I plan on making some custom stuff pretty soon for my next project (broken palace source...woot!).



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Re: railings
Posted by fishy on Sat Feb 19th at 4:18pm 2005


ah balls, there's something not right. i've onlt gone and left the wrong surface property on most of the models. i'm gonna take the .zip back down again and work a little more on them. maybe even try and add LOD models.

meh, i should have realised that something was going wrong when i started thinking i knew what i was doing.... :/

finger, all done in milkshape.

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Re: railings
Posted by fishy on Sun Feb 20th at 11:37pm 2005


thats the link in the first post working again.

i've updated all the models with better physics properties. still no LOD models yet. i'll need to read up on that first.

as the pic shows, some bullets will get through, and some will spark against metal. this is far from exact, though, but should still be good enough considering the accuracy of the hl2 weapons.

both this gate and the gate pictured previously are being used as prop_door_rotating entities.

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Re: railings
Posted by Paladin[NL] on Fri Feb 25th at 5:31pm 2005


great work m8




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