Re: more pimpaging
Posted by Leperous on Tue Mar 1st at 9:16pm 2005

Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Tue Mar 1st at 9:16pm 2005
I want to see a vehicles.txt to go with this so people can drive it around in-game 
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Re: more pimpaging
Posted by fishy on Tue Mar 1st at 11:28pm 2005
Posted by fishy on Tue Mar 1st at 11:28pm 2005
hmph, /me googles for vehicle.txt
[addsig]
Re: more pimpaging
Posted by Myrk- on Tue Mar 1st at 11:43pm 2005

Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Tue Mar 1st at 11:43pm 2005
? quoting French Toast
I think someone should make some intact cars. As fun as making a war torn map is, a clean one is always fun too.
What do you think is happening you fool?!
[addsig]Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Re: more pimpaging
Posted by fishy on Wed Mar 2nd at 11:14pm 2005
Posted by fishy on Wed Mar 2nd at 11:14pm 2005
k, i've still not got around to submodels and vehicle texts, but i've got something else that could be of interest. I suggested earlier in the thread that i might come up with a 'skin it yourself' pack. well, here it is.
included are all the source files that you need to compile the car model shown in the last pic i posted, as well as a readme.txt explaining how to go about it. no model editing software is needed, only the ability to edit either the provided base .tga, or extract the original to edit that.
even though this isn't a texturing or modeling tut, it combines elements of both, that will need a little thought if you're not familliar with them, so be warned.
[addsig]© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.013 seconds.

Snarkpit v6.1.0 created this page in 0.013 seconds.

