more pimpaging
Post Reply
Quote
Re: more pimpaging
Posted by Leperous on Tue Mar 1st at 9:16pm 2005


I want to see a vehicles.txt to go with this so people can drive it around in-game



Quote
Re: more pimpaging
Posted by fishy on Tue Mar 1st at 11:28pm 2005


hmph, /me googles for vehicle.txt [addsig]



Quote
Re: more pimpaging
Posted by Myrk- on Tue Mar 1st at 11:43pm 2005


? quoting French Toast
I think someone should make some intact cars. As fun as making a war torn map is, a clean one is always fun too.

What do you think is happening you fool?!

[addsig]




Quote
Re: more pimpaging
Posted by fishy on Wed Mar 2nd at 11:14pm 2005


k, i've still not got around to submodels and vehicle texts, but i've got something else that could be of interest. I suggested earlier in the thread that i might come up with a 'skin it yourself' pack. well, here it is.

included are all the source files that you need to compile the car model shown in the last pic i posted, as well as a readme.txt explaining how to go about it. no model editing software is needed, only the ability to edit either the provided base .tga, or extract the original to edit that.

even though this isn't a texturing or modeling tut, it combines elements of both, that will need a little thought if you're not familliar with them, so be warned.

[addsig]





Post Reply