Finally learned to model
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Re: Finally learned to model
Posted by Hugh on Wed Mar 2nd at 12:03pm 2005


I'd always wanted to learn how to model, but whenever I loaded up MilkShape, I was always incredibly confused... so this time I actually downloaded the help file. Even though this more or less sucks, I'm just so happy that I made a model that my face could rip.

Anyway, stupid questions time: I didn't see anything in the preferences that'd make the brushes automatically snap to the grid, is there any option of that nature? And then how would I go about curving up those legs a bit?

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Re: Finally learned to model
Posted by French Toast on Wed Mar 2nd at 12:05pm 2005


I don't know about milkshape, but I heard in a lot of moddeling programs there is a subdivide option. I think that would round off the edges if that's what you mean. [addsig]



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Re: Finally learned to model
Posted by azelito on Wed Mar 2nd at 3:20pm 2005


? quote:

Anyway, stupid questions time: I didn't see anything in the preferences that'd make the brushes automatically snap to the grid, is there any option of that nature?

Mappers go to modeling, same old problem. The grid is of no use, the vertex's will never stick to the grid so just forget about that. You dont need it. If you want two verties on the same y, x or z value, copy it from one of them and paste it onto the other. I dont know how this is done in milkshape but Im sure fish will pop in here sooner or later, he knows milkshape. Also, I dont know what tools there are for dividing a face in to several in ms so fish will have to answer that aswell.
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Re: Finally learned to model
Posted by ReNo on Wed Mar 2nd at 4:09pm 2005


Quickest way to line up two or more vertices on the same plane is to use the collapse tools - shift-ctrl-x, shift-ctrl-y, or shift-ctrl-z. These pull all the vertices together on the axis you use (eg. shift-ctrl-x collapses on the x axis). I'm afraid I've not looked into adding additional faces to existing ones, personally I would delete the legs and build them out of cylinders (careful you don't use more stacks than you need, it will waste loads of polies).
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Re: Finally learned to model
Posted by fishy on Wed Mar 2nd at 8:30pm 2005


aye, the snap to grid isn't much use. not that i've found anyway. ctrl+shift+x y or z, as ReNo says, to flatten on an axis.

When you create a box in milkshape, it always has sharp edges. You can get a rounder appearance on the edges by assigning adjoining faces to the same smoothing group. Select the legs, go to the Groups tab, hit the assign button, then pick a number to assign all the selected faces to. The legs should look a lot smoother.

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