ooohhhh pretty
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Re: ooohhhh pretty
Posted by Bobv on Thu Mar 10th at 3:21am 2005




lol... i crammed it into a 124k gif :/




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Re: ooohhhh pretty
Posted by French Toast on Thu Mar 10th at 11:21pm 2005


It's soo pretty.

Honestly though, cool. That's all. Is it supposed to be something in particular?

[addsig]




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Re: ooohhhh pretty
Posted by Bobv on Fri Mar 11th at 12:37am 2005


? quote:
It's soo pretty.

Honestly though, cool. That's all. Is it supposed to be something in particular?



nope im just trying to learn blender



okok heres even prettier, i started making a car rougly following blueprints from suurland




what i have so far in 3 different poses with 3 different materials




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Re: ooohhhh pretty
Posted by French Toast on Fri Mar 11th at 1:59am 2005


Sexy. Can you use this to export to a HL2 file format? If yyou could make this into a complete car, and make it usable in HL2 then that would be kick ass, I need a clean sleek car.

Anyways, stylish, but what is the first one that's all puffy?

[addsig]




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Re: ooohhhh pretty
Posted by Bobv on Fri Mar 11th at 2:13am 2005


? quote:
Sexy. Can you use this to export to a HL2 file format? If yyou could make this into a complete car, and make it usable in HL2 then that would be kick ass, I need a clean sleek car.

Anyways, stylish, but what is the first one that's all puffy?



hehe ill see what i can do once/if i finish the car, the puffy one is a thing that puts a flare on each vertex




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Re: ooohhhh pretty
Posted by Bobv on Fri Mar 11th at 9:28pm 2005






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Re: ooohhhh pretty
Posted by azelito on Fri Mar 11th at 9:33pm 2005


Looking good but youll have to reconsider about having this in HL2. The PC is way to high.
[addsig]




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Re: ooohhhh pretty
Posted by fishy on Fri Mar 11th at 11:24pm 2005


it does look like the poly count would be on the very high side if you were to make an interior. but with black windows and no interior polys, i think it'd be well acceptable.

[addsig]



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Re: ooohhhh pretty
Posted by Bobv on Sat Mar 12th at 12:06am 2005


? quote:
it does look like the poly count would be on the very high side if you were to make an interior. but with black windows and no interior polys, i think it'd be well acceptable.


yeah that's what i've been thinking, that it's going to be no good for HL2 cos of the poly count, but the rendered one you see is with 2x subdividion, with no subdividion its not nearly as much but it doesnt look that good.





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