some models
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Re: some models
Posted by fishy on Sun May 1st at 11:47pm 2005


another couple of models that i'm planning on using, but it could be a while before i realease them in a map. that's if i don't get distracted by something else, and let these gather dust on the shelf too. which is why i feel that i may as well release them now, so someone might get the use of them before they get forgotten.

both available for download here

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Re: some models
Posted by Orpheus on Sun May 1st at 11:48pm 2005


Son-of-a-beast.. THATS a fine looking grand piano. [addsig]



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Re: some models
Posted by pepper on Mon May 2nd at 6:50am 2005


I assume that is done wiht alpha textures? Otherwise it would get quiet a high poly count.
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Re: some models
Posted by fishy on Mon May 2nd at 9:25am 2005


no alpha textures on the piano, only standard hl2 textures, but you still get 2 pianos to an Alex.

i'm rooting around my models folders trying to tidy them up a little. if i come across anything that i feel could be added, then i'll add a pic in this thread instead of starting a new one each time. i added the arch set to the 'buildings' catagory, as that's where 'building details' are listed.

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Re: some models
Posted by Damic on Tue May 3rd at 8:08am 2005


wooow dude you are gooood [addsig]



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Re: some models
Posted by Leperous on Tue May 3rd at 8:08am 2005


These are great models Fishy, you should put some fp news up to pimp them!



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Re: some models
Posted by fishy on Tue May 3rd at 2:40pm 2005


i've taken the table and chairs back down for now. i'd made a mistake with scale, and the table ended up about half size, as did the chair. the only thing they would be good for was if Ferret was doing a remake of his fairytale map, and used the 7 dwarves with it this time. : [addsig]



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Re: some models
Posted by OtZman on Tue May 3rd at 2:41pm 2005


fishy, the pics won't load for me

[edit]

Took a look at the picture in the download section. The piano strings look kinda curved. Other than that it looks cool.
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Re: some models
Posted by fishy on Tue May 3rd at 3:28pm 2005


aye, my webspace seems to be down atm. the strings only look curved because of the image resize/compression, but they're really straight.

? quote:
you should put some fp news up to pimp them!

that would make it too easy for the fly-by-night interlopers to find them. smiley

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Re: some models
Posted by ReNo on Tue May 3rd at 6:28pm 2005


Really good to see somebody is putting out custom props for the community smiley Keep it up mate, nice work.
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Re: some models
Posted by fishy on Wed May 4th at 4:31am 2005


i've re-uploaded the table and chairs after a little tweaking. while i was at it, i made another couple of versions of the table, so it now comes in 64, 128, 192 and256 unit lengths. i done another version of the chair too, with a different backrest bit, just for some variety.

? quote:
Really good to see somebody is putting out custom props for the community Keep it up mate, nice work.

cheers ReNo. i know you're busy with uni atm, but i thought we might have seen some of your models by now, too.

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Re: some models
Posted by Cassius on Wed May 4th at 5:31am 2005


? quoting Orpheus
Son-of-a-beast..

I thought I was the only one who uses this expression.





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Re: some models
Posted by pepper on Wed May 4th at 4:10pm 2005


Not anymore.

Fishy, what program d oyou sue to model them?

And do you know if the max exporter i heard something about also works in g-max?

And do you need to extract the textures from other models first?
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Re: some models
Posted by fishy on Wed May 4th at 6:30pm 2005


? quoting pepper
Not anymore.

Fishy, what program d oyou sue to model them?

milkshape

? quote:
And do you know if the max exporter i heard something about also works in g-max?

sorry, i know nothing about max.

? quote:
And do you need to extract the textures from other models first?

i dont know about other progs, but milkshape can 'read' valves texture format if you extract them with gcfscape.

[edit] just uploaded another car model. it's one that i posted here before, but i'd been planning on using it, so it wasn't put up for download. then i reskinned it for Gwil, as i thought he might have been releasing it in a map, but hey, Gwil release a map!??!?, right.

anyway, the model itself is a bit rough, but it would take too long to do it all again, so it stands as-is for now. maybe i'll go back and tweak it sometime, but if anyone wants the use of it as it is, feel free. as it says on the download blurb, there's no LOD's with this, so don't have like 10 of them visible from everywhere. smiley

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Re: some models
Posted by Addicted to Morphine on Wed May 4th at 8:21pm 2005


Looks great fishy. You make me want to learn to model, but I think it's best to tackle one skill at a time....
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Re: some models
Posted by Damic on Wed May 4th at 9:45pm 2005


Yeah now we can do the italian job smiley
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Re: some models
Posted by French Toast on Thu May 5th at 1:26am 2005


If we do the Italian Job, it better be the original with Micheal Caine. The new one sucked.
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Re: some models
Posted by ReNo on Thu May 5th at 1:39am 2005


Wow those look awesome fishy smiley As for my modelling work, well hopefully I'll get back into it once uni is done and dusted. At the moment its crunch time, but in a week I should be free of it for at least a while.
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Re: some models
Posted by Orpheus on Thu May 5th at 1:51am 2005


? quoting Cassius
? quoting Orpheus
Son-of-a-beast..

I thought I was the only one who uses this expression.

If I know your age approximate, it is at least a few years older.

I first heard it on a movie. the uncut version said the "bitch" word, but the cut version released for TV was "beast"

I found it more, somehow. so i adopted it.

I am glad you favor it as well.

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Re: some models
Posted by pepper on Thu May 5th at 7:31am 2005


You should submit those cars for half-life rally 2!!
http://www.hlrally.net/

Thanks for the info, im going to look for that maxscript and fiddle around wiht it and see what i can get.
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