im trying to learn to model, and since im working on a combine themed
map, i thought that i could maybe make some new combine props, if you
got any ideas, i would like to hear them.
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Re: combine models
Posted by fishy on Tue May 3rd at 5:20pm 2005
Posted by fishy on Tue May 3rd at 5:20pm 2005
make as much use of the existing combine textures as possible, not only to skin your model, but to draw inspiration from.
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Re: combine models
Posted by DrGlass on Tue May 3rd at 5:55pm 2005

DrGlass
member
1825 posts
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Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Tue May 3rd at 5:55pm 2005
make some better combine walls, some 90 degree curves would be cool.
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DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Re: combine models
Posted by Natus on Tue May 3rd at 6:10pm 2005
Posted by Natus on Tue May 3rd at 6:10pm 2005
imnot really that good (at all), but since im just trying to learn some
basic stuff, i will try to work with the wall thingy, it sounds pretty
cool, is there a way to decompile the original models and then edit
them?
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Re: combine models
Posted by ReNo on Tue May 3rd at 6:18pm 2005

ReNo
member
5457 posts
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Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Tue May 3rd at 6:18pm 2005
I think there are third party .mdl decompilers that work with source
models, but I couldn't give you a link or anything. Search for ".mdl
tools" or something I guess. Once you have used that you should get
some .smd files, and those can be imported into Milkshape and probably
other packages.
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ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: combine models
Posted by fishy on Tue May 3rd at 9:16pm 2005
Posted by fishy on Tue May 3rd at 9:16pm 2005
i used cannonfodders decompiler to decompile the broken hl2 vehicles before rebuilding them.
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