combine models
Post Reply
Quote
Re: combine models
Posted by Natus on Tue May 3rd at 4:15pm 2005


im trying to learn to model, and since im working on a combine themed map, i thought that i could maybe make some new combine props, if you got any ideas, i would like to hear them.
[addsig]




Quote
Re: combine models
Posted by fishy on Tue May 3rd at 5:20pm 2005


make as much use of the existing combine textures as possible, not only to skin your model, but to draw inspiration from. [addsig]



Quote
Re: combine models
Posted by DrGlass on Tue May 3rd at 5:55pm 2005


make some better combine walls, some 90 degree curves would be cool.
[addsig]




Quote
Re: combine models
Posted by Natus on Tue May 3rd at 6:10pm 2005


imnot really that good (at all), but since im just trying to learn some basic stuff, i will try to work with the wall thingy, it sounds pretty cool, is there a way to decompile the original models and then edit them?
[addsig]




Quote
Re: combine models
Posted by ReNo on Tue May 3rd at 6:18pm 2005


I think there are third party .mdl decompilers that work with source models, but I couldn't give you a link or anything. Search for ".mdl tools" or something I guess. Once you have used that you should get some .smd files, and those can be imported into Milkshape and probably other packages.
[addsig]




Quote
Re: combine models
Posted by fishy on Tue May 3rd at 9:16pm 2005


i used cannonfodders decompiler to decompile the broken hl2 vehicles before rebuilding them. [addsig]




Post Reply