HourPitores Texture Pack
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Re: HourPitores Texture Pack
Posted by Hourences on Sun May 29th at 11:40am 2005


Hey, first post here :P
Pimping around a bit :P

Ive just released my newest texture pack for both HL2 as for the UT games.
HourPitores is a semi realistic Tech-Industrial themed pack of about 80 1024 resolution textures and is available in a JPG gallery, a UT1 UTX, a UT2004 UTX and a Half Life 2 VTF directory. In the compiled game versions of Pitores all shaders have been set. Footstep sounds have been added and correct compression has been used as well as other misc settings


image


The pack is mainly made up out of dark red, yellowish gray and some yellow lines but also features some blue variants of some textures so I hope it'll work well for example CTF or other teambased gametypes. The colors are subtle on purpose and the bright yellow gray is there to make sure the textures light better. The brighter a surface the easier it will be to light (brightness and shadow wise). The less saturated the textures the easier they will be to color by lighting. Too saturated colors would also be too flashy and not stylish enough


The pack is free for all non commercial mod and level use as long as you credit me somewhere. Im also always interested in seeing what people made with it so feel free to email me and show me <img src=" SRC="images/smiles/icon_smile.gif">


Along with the map three UT1 example maps have been created showing off these textures as well as textures from my previously released HourIndusX texture pack.


More info, pics, other stuff and whatever on http://www.planetunreal.com/phalanx/

Full res JPG gallery at http://www.planetunreal.com/phalanx/texturespitores.htm


HL2 VTM/VTF Filefront link (30 mb)
http://files.filefront.com/HourPitores_HL2/;3858318;;/fileinfo.html

HL2 VTM/VTF FilePlanet link (30 mb)
http://www.fileplanet.com/dl.aspx?/planetunreal/phalanx/hourpitores_hl2.zip

If anyone knows some other places I could mirror it too, feel free to tell <img src=" SRC="images/smiles/icon_smile.gif">

Enjoy






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Re: HourPitores Texture Pack
Posted by Orpheus on Sun May 29th at 11:49am 2005


you may not get many hits, but every little bit counts. Try posting these at Ribbed.

Even if it only gets you one or two, word will spread.

Good luck and welcome to Snarkpit.





The best things in life, aren't things.



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Re: HourPitores Texture Pack
Posted by Addicted to Morphine on Sun May 29th at 2:22pm 2005


Welcome to the Pit man, and I'm reallly happy to see these textures. I wish more people would come to the site and pimp their work instead of me having to go out and look for them :P

I'll download your textures when I'm about to start a map for Fortress Forever, as they seem to match the theme I have in mind perfectly. I'll let you know what I think then.

You might want to go pimp these at the Fortress Forever forum as well -- since there are a lot of mappers just craving for a red / blue base texture set. The mapping forum is http://forums.fortress-forever.com/viewforum.php?f=5.




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Re: HourPitores Texture Pack
Posted by G4MER on Sun May 29th at 5:34pm 2005


Also submit this to the wadfather. I always go there for my textures.



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Re: HourPitores Texture Pack
Posted by ReNo on Tue May 31st at 12:10am 2005


Hey man, good to see you posting here. Really good news to see some custom content for source - this is, sadly, about the first proper texture pack I've seen. Hows the UT mapping scene for custom content?






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Re: HourPitores Texture Pack
Posted by Hourences on Tue May 31st at 8:05am 2005


Thanks for the links, pimped it a around a bit more on those <img src=" SRC="images/smiles/icon_smile.gif">

Cant believe I forgot the wadfather <img src=" SRC="images/smiles/icon_smile.gif">

In the UT1 community it used to be pretty decent, same like HL1 community I think content wise but since the new engine (ut2003/4 generation) theres not a lot of downloadable custom stuff around anymore either

We do have a lot more user made maps that use custom stuff tho. A lot of people are currently making maps with own meshes and textures. That used to be different, when the games were just released 99 percent of the custom maps were made with textures from the game and prefabs but by now people are starting to understand they need to make custom stuff if they want to get noticed or make something cool and unique

Took them well over a year tho <img src=" SRC="images/smiles/icon_smile.gif">





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Re: HourPitores Texture Pack
Posted by ReNo on Tue May 31st at 3:37pm 2005


Well thats reassuring at least - I hope the HL2 community develops in a similar way. I guess people are putting up with standard content for the time being, but given time I think everybody is gonna want something a bit different. I'm banking my hopes on this years contest to bring out a bit of originality in the source engine <img src=" SRC="images/smiles/icon_smile.gif">






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Re: HourPitores Texture Pack
Posted by Forceflow on Wed Jun 1st at 6:06am 2005


Welcome to the pit. woojay, nice textures.



:: Forceflow.be :: Nuclear Dawn developer




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