Posted by Guessmyname on Mon Jul 11th at 12:57pm 2005
The ever-so-slightly-inspired-by-starship-troopers sci-fi rifle
http://boards.phwcomics.com/showthread.php?t=8655
Flamethrower
http://boards.phwcomics.com/showthread.php?t=8607
Posted by Crono on Mon Jul 11th at 1:07pm 2005
Think about squirt guns that don't have motors. They either need endless pumping to build pressure with an air pump, or, they have long barrels with less pumping.
Posted by Guessmyname on Mon Jul 11th at 1:26pm 2005
Posted by Windows 98 on Mon Jul 11th at 1:58pm 2005
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Posted by Crono on Mon Jul 11th at 2:50pm 2005
I could explain why, I guess.
Posted by Guessmyname on Mon Jul 11th at 2:53pm 2005
Posted by Myrk- on Mon Jul 11th at 2:54pm 2005
Before designing a weapon, think how it works. A flamethrower needs alot of gas (a backpack of gas say), a thin, long nozzle to build up pressure as Crono said, and then a pilot light. The gas is a liquid- it gets squirted out like a water pistol and catches fire from the pilot light. The inflamed gas then flies throught the air. Theres also the gas forms which shoot out gas, but its more of a flame than fire, if you get what I mean.
Now go back and redesign. Take the criticism- don't neglect it.
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Posted by Guessmyname on Mon Jul 11th at 2:59pm 2005
Though I may turn what I have into a silenced smg type thing
Posted by Myrk- on Mon Jul 11th at 3:02pm 2005
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Posted by French Toast on Mon Jul 11th at 7:30pm 2005
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Posted by rival on Wed Jul 13th at 7:36am 2005
french toast im assuming its xsi but i could be wrong...
wait i was reading through the forums that guessmyname was posting in and he mentioned wings3d.
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Posted by French Toast on Sun Jul 17th at 6:03pm 2005
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Posted by Junkyard God on Thu Aug 11th at 10:49pm 2005
i'm a fan of gas canisters on backs that you can shoot so they explode, BUT if you make it a one handed flamethrower ( maybe duals! ) it would realy be cool, it realy depends on the skin if it looks like a flame thrower or smg, so make sure you get that themed correctly " SRC="images/smiles/icon_smile.gif">
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Posted by Tracer Bullet on Mon Aug 15th at 5:59am 2005
Just a little note... The length of the barrel has nothing to do with the velocity of the stream. In fact, the longer the tube you squeeze the fuel through, the more resisrance there is, and the shorter the distance it will fire. The key issue is apature size and pressure. It takes far less energy to apply a large pressure to a smaller apature, which is why squirt guns and flame throwers are designed the way they are. The only reason for the long tube is to keep that flame away from the operator, and possibly to reduce flow turbulence which might produce an inconsistant stream. Then again, who cares? you aren't trying to design a real flame thrower.
Anyway, I second those opinions already expressed. you need to visualize how these weapons might actualy function in real life, and design from there so that they will be believeable.
It is pretty decent modeling though. " SRC="images/smiles/icon_smile.gif">
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They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Posted by Guessmyname on Mon Aug 15th at 1:54pm 2005
Anyway, it is wings3d (www.wings3d.com) that I use.
I've joined a mod team so most maps and models go towards that. I won't say which one because we haven't been announced yet...
Anyway, good to be back at the Pit (proper)!
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