Texture banding
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Re: Texture banding
Posted by mazemaster on Thu Jul 14th at 9:44am 2005


Anyone here have some tips for getting rid of texture banding? ie: the texture looks good in bright lighting, but in shadows similar colors "band together" in clumps that look quite bad. This was never really a problem in HL1/2 mapping so I'm kind of stuck.
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Re: Texture banding
Posted by Orpheus on Thu Jul 14th at 12:29pm 2005


Perhaps its the chosen colors bud. Maybe if you used a difference thats more extreme. I mean, If the engine must see textures differently because of the lack of light, maybe its the components "OF" the light that are the issue.

Light is composed of colors, if your light, or lack of light has colors that clash with your chosen ones then they will, or may cancel each other out.

Its just a theory, but try altering the light spectrum, or the colors on the wall.

*shrugs*

good luck.. sorry I am just an idiot. :/





The best things in life, aren't things.



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Re: Texture banding
Posted by DrGlass on Thu Jul 14th at 4:35pm 2005


looks fine to me...

but if you want, just use the curve tool in photoshop (I assume you use it) and drag the line so it makes an S type shape. This will bump up the contrast and give you more defined colors.





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Re: Texture banding
Posted by mazemaster on Thu Jul 14th at 11:40pm 2005


Bumping up the contrast / playing with the curves helps mask the problem, but the banding is still there. In the first screenshot, the bright and dark patches smoothly transition, whereas in the 2nd shot there are only splotches of single colors where there used to be a gradient.






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