Nem's vtf plugin for photoshop
Post Reply
Quote
Re: Nem's vtf plugin for photoshop
Posted by fishy on Wed Jul 20th at 8:37pm 2005


Nem has released a plugin for photoshop that can open/save .vtf format files. Very nice of him, if you ask me. The docs say that its limited because it doesn't support multi-frame vtf's, but I don't think that will be a major concern for most of us.

More details and download here.

My trial version of ps is almost done too.




i eat paint



Quote
Re: Nem's vtf plugin for photoshop
Posted by ReNo on Wed Jul 20th at 8:48pm 2005


Great and all, but a bit too confusing for my liking. Valve's VTF creation stuff doesn't give you half the options this does, and as far as I can tell there isn't all that much point to a lot of it. Maybe I'm just not in the know enough about source texture creation. Thanks for the heads up anyway mate.






Quote
Re: Nem's vtf plugin for photoshop
Posted by im.thatoneguy on Wed Jul 20th at 9:10pm 2005


Yeah I just wish that it included a VMT creator along with it, It would be nice to specify at least "vertexlitgeneric" and have it create something for you to work from. Short of that, I love just saving my images as if I were saving them as a JPEG. Then again this is the only program I have ever used for VTF creation, so the other routes may be great too.

Let it be said. Valve is not responsible for the community that exists around their games. The community is responsible for the community around their games. Hopefully Unreal 3 looks like it should finally actually be designed to be used by artists not Unix Programmers.





Quote
Re: Nem's vtf plugin for photoshop
Posted by fishy on Wed Jul 20th at 9:42pm 2005


? quoting ReNo
as far as I can tell there isn't all that much point to a lot of it

i've never seen much point in some of the texture creation stuff thats available, but this makes vtf a supported format in PS.




i eat paint



Quote
Re: Nem's vtf plugin for photoshop
Posted by Myrk- on Wed Jul 20th at 10:21pm 2005


I find it so funny the way Valve tried to make the whole custom content creation simpler, but they ended out making it more complex. The model viewer for instance?! I mean WTF?! Why can't I browse any directory?!


-[Better to be Honest than Kind]-



Quote
Re: Nem's vtf plugin for photoshop
Posted by im.thatoneguy on Fri Jul 22nd at 4:43am 2005


Really because I never got the impression they tried to make the process any simpler. The only thing they improved was autoconfiguring Hammer, which used to take about 10 minutes. Other than that, I've encountered no effort on Valve's behalf to make their engine easy to develop for.

I like to call it Carmack Syndrome. It's software by engineers for engineers.

I'm also quite suprised that Valve doesn't have an official conduit to the community with feature request and SDK feedback... but that's for another topic.





Quote
Re: Nem's vtf plugin for photoshop
Posted by DrGlass on Fri Jul 22nd at 7:46am 2005


Well they did get everything centralized. It used to be that you had to get all the content yourself, sounds, models, etc. but now it is all ready to go right when you start hammer.

and back to the topic, Nem is always on the ball, he has great stuff. I cant wait to try this.





Post Reply