First Creation
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Re: First Creation
Posted by French Toast on Fri Jul 29th at 11:42pm 2005


I followed the tutorial that OtZman linked to in the last thread, and I just thought I'd show off the awesomeness of it. I just felt like following the crowd, and posting what I've made.

I couldn't get the lighting right, and the eggs look...odd. But it's good nonetheless

image

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Re: First Creation
Posted by OtZman on Sat Jul 30th at 12:17am 2005


Nice. <img src=" SRC="images/smiles/icon_smile.gif">

Rendering using mental ray really makes the picture look a lot more realistic.
While you're at it you could take a look at these video tutorials: http://halflife2.filefront.com/files/Half-Life_2/Tutorials_and_Guides/VTMs;4385

HL2ModCentral Beretta 9000 VTM part 1-9, very good tutorial.






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Re: First Creation
Posted by French Toast on Sat Jul 30th at 12:38am 2005


Awesome. The next thing I want to make, is without a tutorial. I wanna make a cool looking spaceship, but I just don't know everything I need to.

Thanks <img src=" SRC="images/smiles/icon_smile.gif">




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Re: First Creation
Posted by DrGlass on Sat Jul 30th at 2:03am 2005


make that table for hl2 and make it breakable.

now




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Re: First Creation
Posted by French Toast on Sat Jul 30th at 3:36am 2005


How would I got about doing that...

Because I do want to make the table for HL2, but I'm not sure how...




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Re: First Creation
Posted by im.thatoneguy on Sat Jul 30th at 8:55am 2005


If you're using area lights you need to increase the number of samples. If you're using GI you need to increase the number of photons, you're getting some shadow blotches.



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Re: First Creation
Posted by DrGlass on Sat Jul 30th at 7:43pm 2005


and your eggs look like stones, so I'd call it 'table with a bowl of stones' or make the stones look like eggs.




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Re: First Creation
Posted by French Toast on Sat Jul 30th at 9:33pm 2005


Yeah, the textures didn't come out right <img src=" SRC="images/smiles/sad.gif">

I found a tutorial that tells how to make it a model in HL2, so I'll get to work on that, but I'll have to make textures I think and not use the materials from 3ds.

I also want to figure out the lighting. I followed the tutorial exactly, and he says only to use one light, but it doesn't work for me, so I'm going to check that out.

I'll change the material on the eggs and try to get it to look better, or have the bowl empty. I also want to put a glass or two on the table just for the heck of it <img src=" SRC="images/smiles/icon_smile.gif"> I won't have much time in the next day or two as the moving day approaches for me, but fear not, it shall be made for HL2 <img src=" SRC="images/smiles/icon_smile.gif">

One thing I was wondering though, if I make it breakable, then I have to model gibs for it as well right?




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Re: First Creation
Posted by rival on Sat Jul 30th at 10:09pm 2005


those are really good. i would never be able to do something like that - im useless at computer art. its only pencil and paper for me




Bullet Control: $5000 for a bullet.
&quot;I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!&quot;



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Re: First Creation
Posted by French Toast on Sat Jul 30th at 10:36pm 2005


The tutorial that I got it from was quite good. It was the first thing that I had done in the program, and it walked me through quite well. I attempted the spaceship and it really didn't turn out that great

I'm going to work on the lighting and change the eggs to somethin different. After all, who puts eggs on their coffee table?






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Re: First Creation
Posted by French Toast on Sat Jul 30th at 11:40pm 2005


So I spent the last half hour modeling with the intention of adding something new. I ended up adding the glasses, which I think turned out quite nice I also changed the eggs to oranges, which add some colour, but look a bit wierd.

Number 1:

image

That's a nice closeup showcasing the glasses. They took about 4 tries and most of the time I spent, but I'm really proud of it.

Number 2:

image

This one just shows the whoe scene. The oranges look a little wierd, almost as if they're painted. Anyways, I'm proud of it

EDIT: Light! Although now it's maybe too bright.

image

The oranges don't look right now though:(

image




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Re: First Creation
Posted by Myrk- on Sat Jul 30th at 11:56pm 2005


/me steals you as a modeller pimp...


-[Better to be Honest than Kind]-



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Re: First Creation
Posted by Crapceeper on Sun Jul 31st at 12:27am 2005


Yeah; That's really good. Just tell them they ment to be oranges and erv'rything will be just fine.
I totally admire your skills.



Never try to be perfect - just try it and make the best out of it



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Re: First Creation
Posted by French Toast on Sun Jul 31st at 1:01am 2005


I've had the program for a day Thanks for the kind words.

What I'd like to learn is some plain ol' vertex manipulation techniques so that I can make stuff that's more complicated like guns, or a car, etc.




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Re: First Creation
Posted by Crono on Sun Jul 31st at 2:42am 2005


You mean nurbs modeling? (Which I'd suggest, since it can be transfered to poly-based and exported for games)


Blame it on Microsoft, God does.



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Re: First Creation
Posted by French Toast on Sun Jul 31st at 2:59am 2005


Yeah, I used that for making the glasses. I mean how to make stuff for the sides of cars, you need vertex manipulation to do it, I don't see how else...




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Re: First Creation
Posted by rival on Sun Jul 31st at 6:27am 2005


the oranges would look more realistic with some bump mapping. you should really try it out then the oranges would look great!




Bullet Control: $5000 for a bullet.
&quot;I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!&quot;



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Re: First Creation
Posted by im.thatoneguy on Sun Jul 31st at 6:36am 2005


? quoting Crono
You mean nurbs modeling? (Which I'd suggest, since it can be transfered to poly-based and exported for games)

NO!

nononononononnonononoNnO!NO!NONON!!NONONONO!!NON!ON!!!NO!NO!NNONO!

...dammnit I'm being negative again, I just can't help it.

Box modeling is the defacto process, you won't be able to control your polygon counts very well with nurbs, you won't be learning the industry standard for creating content of just about all varieties and you'll be learning an outdated and abandoned system. It's simply too difficult to do adaptive refinement using NURBs.

Subdivision modeling or box modeling are the words you want to keep in mind, especially when creating game content. Just forget you ever heard the words nurbs unless you are creating high poly organic man made objects. That's pretty much all it's used for now.

Also the reason your oranges look funny is because you need a displacement and or bump map to make them significantly less even, and you need a specular highlight, oranges are quite reflective little buggers, and right now you have them shaded somewhere around peach fuzz. Also a Skin SSS shader would do wonders on them once you feel up to the task.

Finally if you really want to bring the whole scene alive, bevel every sharp edge, nothing in the real world is razor sharp, if you don't bevel every corner you lose all of the specular highlights along sharp edges. You'll be amazed at how much your scene will improve just by beveling. And keep at it, you're on the right track.

Edit: It looks like you have some shadow glitches around a couple of the legs (there are light patches around where the table meets the floor), I believe that is caused because you have your shadow bias set too high.





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Re: First Creation
Posted by French Toast on Sun Jul 31st at 6:47am 2005


Thanks for all that feedback im.thatoneguy. First, I'm going to figure out half of what you're saying, then set out to do it. I know how to bevel, so I'll get to work on those edges, and see what happens. I don't really know much about lighting, I still have to learn that. Then I'd like to figure out about this bump mapping thing and get my oranges right.

What I'd really like to do is make something of my own while I learn all this, instead of mostly making it off a tutorial. It's really early where I am (2:45 AM) and I'm falling asleep. But tomorrow (well, today really) I'm going to start on something else and then get it to look right.

Thanks for all the suggestions im.thatoneguy. (and Rival, I won't forget oyu <img src=" SRC="images/smiles/icon_smile.gif">)




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Re: First Creation
Posted by French Toast on Sun Jul 31st at 9:11pm 2005


Well, I didn't get much free time today, I've been packing up s**t a lot. During my breaks, I modeled this little ditty. The legs were a real bitch to do, but they look nice <img src=" SRC="images/smiles/icon_smile.gif">

The table that my laptop was on while I modeled ;

image

Custom wood texture by yours truly <img src=" SRC="images/smiles/icon_smile.gif">

And the underside;

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