Question for Modelers
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Re: Question for Modelers
Posted by Coestar on Thu Aug 25th at 2:52pm 2005


I'm making models in MAX and I really don't have a clue on how to get them from being MAX models to HL2 models. :/ I know that there's an exporter you can find that will export your models into the XSI format, but that's about it. I don't know how to compile 'em, or how one should go about texturing them (i.e., how do the textures get from the model to the game), etc.

If anyone can help me out, it'd be much appreciated.



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Re: Question for Modelers
Posted by ReNo on Thu Aug 25th at 3:01pm 2005


Well if you export to the XSI format, then you could load them into XSI and follow the tutorials about compiling documented here...

http://developer.valvesoftware.com/wiki/Category:Modeling

Not sure if there is a more direct route from max; I know that milkshape can export to .smd files and those can be compiled directly by the SDK compile tools, but I haven't looked into that for max.






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Re: Question for Modelers
Posted by French Toast on Thu Aug 25th at 3:13pm 2005


Try this. A quick google brought it up, it says that it's painless. Give it a shot <img src=" SRC="images/smiles/icon_smile.gif">




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Re: Question for Modelers
Posted by Coestar on Thu Aug 25th at 7:22pm 2005


? quoting French Toast
Try this. A quick google brought it up, it says that it's painless. Give it a shot

Thanks, I think that's going to help a lot... the tutorial is rather badly written, and it doesn't really give me any advanced information for compiling more detailed models, but it's start.

It's funny, I googled for this stuff before and couldn't find one darned thing. :/ Must not've searched for the magic words.




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Re: Question for Modelers
Posted by French Toast on Thu Aug 25th at 9:27pm 2005


I searched "extracting 3ds max model to Half-Life 2"




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Re: Question for Modelers
Posted by Coestar on Thu Aug 25th at 9:30pm 2005


? quoting French Toast
I searched "extracting 3ds max model to Half-Life 2"

yea, see... all I searched was "3dmax + hl2".




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Re: Question for Modelers
Posted by Myrk- on Fri Aug 26th at 10:52am 2005


You even got the abreviation of 3D studio max wrong! No wonder :P


-[Better to be Honest than Kind]-



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Re: Question for Modelers
Posted by Coestar on Fri Aug 26th at 2:54pm 2005


lol... yes. seems I suck at typing and thinking lately. :O



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