Low poly car
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Re: Low poly car
Posted by ReNo on Fri Nov 4th at 2:55am 2005


Hey guys, for a uni project on network games I'm making a simple top down racer style thing, like Micro Machines / Mashed. Obviously it's gonna require cars, so I figured it was about time I got around to learning how to use 3dsmax. I followed a tutorial I found on box modelling a car (azelito linked to it once), used it to get the jist of things, and then stopped following it and started changing stuff. The tutorial was going off into hi-poly territory, which isn't where I wanted to be going given this is to be used in a game. The tutorial was to build a Nissan 300zx, but as this is a top down racer I am going to be building, I wanted to avoid making a real car and instead make something somewhat more exaggerated. Still work to be done - rear wheel arch and rear bumper in particular - but hey, it looks like a car so I'm happy <img src=" SRC="images/smiles/icon_smile.gif"> Current polycount is 292, or 602 triangles, though will probably be bumped up by another 100 with the still to be added body parts. Any comments and suggestions welcome.

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Re: Low poly car
Posted by French Toast on Fri Nov 4th at 3:02am 2005


Very good. I remember my first (well, and last attempts) kinda very were bad.

<img src=" SRC="images/smiles/icon_smile.gif">

Anyhoo, I kind of lost interest in modelling (damn short attention span)

w00t!




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Re: Low poly car
Posted by Crono on Fri Nov 4th at 3:02am 2005


Get texturing?


Blame it on Microsoft, God does.



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Re: Low poly car
Posted by Addicted to Morphine on Fri Nov 4th at 3:59am 2005


Looking good Reno. If you can make your game anywhere near as fun as Micro Machines was, you'll be golden <img src=" SRC="images/smiles/icon_smile.gif">

Good luck!




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Re: Low poly car
Posted by ReNo on Fri Nov 4th at 7:47pm 2005


Updated the car a bit, and the model is now, I think, complete. I'm tempted to improve the sides a bit, perhaps by modelling the windows, but I think that would just bump the polycount into unnecessarily high territory. It already stands at 480 polys (1010 triangles), which is more than I had hoped for but probably fine.

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AtM, considering that the coursework is worth 30% of one of 8 modules, I doubt I'll be putting in the effort to rival micro machines <img src=" SRC="images/smiles/icon_biggrin.gif"> Thanks for the luck though - never made any sort of racing game before so I'll probably need it!






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Re: Low poly car
Posted by Captain P on Fri Nov 4th at 9:23pm 2005


Heh, looks good. Maybe those wheels are a bit small compared to their... their... well, the place they fit in, but maybe that's part of the style and it's not really looking bad anyway. So yeah, looks good so far. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Low poly car
Posted by ReNo on Sat Nov 5th at 4:23am 2005


The wheels couldn't really be any bigger and fit - the fill the wheel arches fully as they are. I think its more the exaggerated wheel arches (so that they can actually be noticed from the typical view distance) that make them look small, but I don't really find they do personally.

Anyhow, I played around with tweaking the model, unwrapping, and a little skinning. All of this is a learning process for me in max so I've not exactly been speedy about it, and the skin is very early work (note the unskinned wheel arches/wheels, as well as the crapness of most of it!). Hopefully I'll make a dozen skins or something and have them selectable by the player (maybe 4 different colour schemes of 3 different designs, each representing different tuned vehicles?). Anyhow, here's an update picture...

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Re: Low poly car
Posted by Naklajat on Sat Nov 5th at 9:10am 2005


Looking very nice! Simple, but well done. Though without windows you'd have pretty poor visibility on the sides :P perhaps put those in the skin. I also have a suggestion for a design to base one of the other models on: a Le Mans type race car! like this (122K, sorry I'm too lazy to resize atm). Though I fear it might require a poly count thats out of a usable range. What base engine will you be using for this game?

Much better than I could have done at the peak of my 'expertise'. I did some stuff with GMax (free version of 3DS Max) for a month or so when I was 13. I actually started with trying to make a car, then tried making a head, and both were rather ugly. I never got to the skinning part before I lost interest though.

Good luck on your project!



=o



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Re: Low poly car
Posted by azelito on Sat Nov 5th at 11:05am 2005


Looking good Reno, that model is well peformed.



"Azelito, stop being a f**king bitch. All I see you do is complain and insult people in your recent posts. We don't care, go find a razor you emo pansy..." -Windows98



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Re: Low poly car
Posted by ReNo on Sat Nov 5th at 3:43pm 2005


You know, a Le Mans car could be cool actually, and would be quite different to model than the car above, so I may give it a shot. Thanks for the suggestion <img src=" SRC="images/smiles/icon_smile.gif"> I'm gonna try painting on some side windows as it does look very plain at the sides just now. I'll also put on some fake company decals and things to make it a bit more interesting.

The game itself won't be based on any engine, I'm gonna make it myself probably using Direct3D or perhaps OpenGL. It won't be anything particularly great - the coursework isn't at all about the game but about your network architecture, lag compensation, etc... - but I hope to make it reasonable in order to have it for my portfolio.

Thanks for the feedback guys <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Low poly car
Posted by azelito on Sat Nov 5th at 7:03pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Make this:


Here's a lot of other car references. http://www.tutorials3d.com/eng/blu_index.asp



"Azelito, stop being a f**king bitch. All I see you do is complain and insult people in your recent posts. We don't care, go find a razor you emo pansy..." -Windows98



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Re: Low poly car
Posted by ReNo on Sat Nov 5th at 7:05pm 2005


Making a convertible kinda means making a driver too though, which makes things a bit too tricky :P Thanks for the link though - I'd seen some other blueprint sites but that one seems really good.






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Re: Low poly car
Posted by OtZman on Sat Nov 5th at 9:46pm 2005


Looks good ReNo. I'm looking forward to see the finished game. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Low poly car
Posted by French Toast on Sat Nov 5th at 11:07pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Psssh, make this!



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Re: Low poly car
Posted by Andrei on Sat Nov 5th at 11:56pm 2005


I think my brain's malfunctioning again: I'm actually hating that vehicle's design (intensely)!




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Re: Low poly car
Posted by Addicted to Morphine on Sun Nov 6th at 12:22am 2005


Maybe because it looks like a giant automotive phallus.

I guess they're unabashedly marketing it for those mid-life-crisis types.




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Re: Low poly car
Posted by French Toast on Sun Nov 6th at 2:04am 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

It's impracticle (man, I know that's spelt wrong) but it's still cool...


... to me at least

Hows about this pimping craft?






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Re: Low poly car
Posted by ReNo on Sun Nov 6th at 3:44am 2005


Blah, didn't really do much today. I might upload the UV maps and let anybody who wants to play around with skinning the beast - my 2D art skills are pretty appalling <img src=" SRC="images/smiles/sad.gif">

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Re: Low poly car
Posted by French Toast on Sun Nov 6th at 3:48am 2005


I vote you add some windows on the side, it'll make it look twice as good.

And by the way, I really doubt your skills are worse than mine <img src=" SRC="images/smiles/icon_smile.gif">




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Re: Low poly car
Posted by fishy on Sun Nov 6th at 4:11am 2005


post the uv map reno, and we can have a competition to paint your car.

the winner can get to feel that special feeling that only the winner of a competition with no real prize can feel.




i eat paint




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