Low poly car
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Re: Low poly car
Posted by Naklajat on Sun Nov 6th at 8:27am 2005


? quote:
the winner can get to feel that special feeling that only the winner of a competition with no real prize can feel.

For clarification, is that the feeling of, "I just got tricked into making something for someone else without anything to show for it."? or "Helping others is a reward in itself."? What about "The recognition and reputation is well worth the hours spent."? Or maybe, "I can't believe I'm so idle that I compete for nothing."

Edit:
I would also try my hand at making a skin for the car, with my 1337 PS skillz (or lack thereof).



=o



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Re: Low poly car
Posted by Crono on Sun Nov 6th at 9:02am 2005


I think Fishy, of all people, could tell you that recognition only makes people ask you for more free work.

The amount of model requests you get is ridiculous.



Blame it on Microsoft, God does.



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Re: Low poly car
Posted by ReNo on Sun Nov 6th at 7:04pm 2005


Added on some side windows and tweaked bits here and there. I need to unwrap the wheels before I post up the UV map - I hadn't decided if they should be part of the car or not, but I've decided that while I will keep them seperate, I should keep the textures on the same map in order to cut down on the number of texture switches while rendering. So yeah, I'll post them later or something <img src=" SRC="images/smiles/icon_smile.gif">

image






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Re: Low poly car
Posted by Adam Hawkins on Thu Nov 10th at 12:43pm 2005


Looks ace <img src=" SRC="images/smiles/icon_smile.gif"> More than enough detail for a top-down racer as the camera won't be up close.

And if you're looking for inspiration, check out an old game called 'Ignition' too. Great little racer that was almost on par with Micro Machines.




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: Low poly car
Posted by pepper on Fri Dec 2nd at 11:02pm 2005


Im sorry, but i completely missed this thread, and since im into car modeling myself rather much and having read the tutorial you where talking about i can only say that it looks really good for a first car!

The texturing is probably the hardest part, though modeling a interior comes close enough, im stuck on that now myself.

I can tell you that modeling the side windows/mirrors will help a lot!




RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.




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