Low-poly soldier
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Re: Low-poly soldier
Posted by Captain P on Fri Nov 11th at 11:03pm 2005


So, after I had the last test this week I decided to model something to get out of the hectic school-stuff for a day.
Since I've got some idea's running through my head about troopers and such (I draw a lot of soldiers during classes) I decided to go for a low-poly soldier. I haven't really made human characters a lot before, maybe once or twice, but I think the results are just fine for 300 poly's:



The weapon alone is 50 poly's already, the trooper is 250. I've used a 32x64 skin for the weapon and a 64x128 for the soldier, made in Paint for now since it's just for fun and a temporary skin anyway.

Some comments about this? Tips for altering the shape or cutting down on poly's without loosing the look? I'm glad to hear them. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Low-poly soldier
Posted by fishy on Fri Nov 11th at 11:49pm 2005


it's hard to see where there might be some poly wastage when there's no backfaces being drawn.

maybe drop the vertices under the armpits a little. that shirt looks tight enough to stop the circulation to the poor guys hands. <img src=" SRC="images/smiles/icon_smile.gif">




i eat paint



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Re: Low-poly soldier
Posted by Addicted to Morphine on Sat Nov 12th at 12:34am 2005


Looks pretty good man... reminds me of the soldier quality from Ground Control 1.




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Re: Low-poly soldier
Posted by Captain P on Sat Nov 12th at 11:59pm 2005


Hmm, yeah, it's supposed to be a thick armored vest so that's a good one, fishy. Backface-drawn wireframe shot coming up, too:



I've now also started work on an APC that accompanies those troops:





It's 370 poly's, with the trooper in it it's 510. Could use a little optimization on the trooper part because right now it's just a quick copy from the trooper I already did. Could use some driver's outfit too.
I think the skin, 128x128, is too low-res for it compared to the troopers skin, don't you think?






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Re: Low-poly soldier
Posted by Addicted to Morphine on Sun Nov 13th at 1:08am 2005


I'm curious, are you just doing this for the artistic value? Or are you planning on using these models some how? If so, I was just wondering how close up you'd get to these models.

The APC and stuff looks really good. If you have any army micro machines lying around you could use those for inspiration... if you were so inclined.

If you don't know what I'm talking about.. here are a few (sorry they're blurry, this is the best I could find online...).




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Re: Low-poly soldier
Posted by Captain P on Sun Nov 13th at 8:50am 2005


I'm modelling them with RTS usage in mind though no RTS specific, I might use them later on or such. So I can't really decide yet on how close you can get to those units but something like Ground Control is what I'm thinking of. Think of these models as the highest detail you can get in a serie of LODded unit models.

And yeah, I've got several plastic 1:72 vehicle models in my room. The APC is somewhat based on the SpPz 2 "Luchs", very roughly. Those provice some inspiration but more so inspiration for details on vehicles. There's lots of small things to them that are usefull to fill up large boring surfaces.






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Re: Low-poly soldier
Posted by French Toast on Sun Nov 13th at 1:33pm 2005


Put 'em into Rome Total War <img src=" SRC="images/smiles/icon_smile.gif">




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Re: Low-poly soldier
Posted by Paladin[NL] on Wed Nov 16th at 11:38am 2005


Make a Source RTS mod :P




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Re: Low-poly soldier
Posted by Myrk- on Sat Dec 10th at 12:02am 2005


Make a cross between Mashed, micro machines, Red alert 2, and a few other aspects. Kinda like a tank commander game from quite far away- massive landscapes but quite simple looking. Or better yet, a simple 3rd person shooter game where all the people are far away looking.


-[Better to be Honest than Kind]-



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Re: Low-poly soldier
Posted by Captain P on Sat Dec 10th at 12:51am 2005


Actually, if you want to know what's brewing in my brain and why I actually made these models, take a look at this (long) thread on gamedev: Base-building in RTS - or not?, or specifically this post if you don't want to read it all (which you won't if you haven't got an hour or so <img src=" SRC="images/smiles/icon_wink.gif">).

It's an idea, and while I'm working out some details it's not really a feasible plan yet. I'll be spending some time on the various aspects of this, at the moment I'm writing a pathfinding algorithm and I've got a very basic terrain 'engine' lying around somewhere so maybe... maybe... <img src=" SRC="images/smiles/icon_wink.gif">
In the meantime, it's a nice way to spend my free time when I'm not mapping, and to learn some new things along the way.







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