My first ever model.
Post Reply
Quote
Re: My first ever model.
Posted by KoRnFlakes on Fri Dec 16th at 8:19pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:



It isnt finished as of yet, but it's almost done. Just thought I might aswell post something in here, 't has been a while.






Quote
Re: My first ever model.
Posted by ReNo on Fri Dec 16th at 8:24pm 2005


Hey man, that's really good! Come on a whole long way since I last saw it. What sort of polycount are we talking about? I can't quite remember, but does milkshape have the ability to put a wireframe overlay onto the shaded model? If so post it up, and people can see if there are suggestions to make about the poly layout.






Quote
Re: My first ever model.
Posted by KoRnFlakes on Fri Dec 16th at 8:28pm 2005


Unfortunately not, "Triangles: 1588" my goal is to end under 2000 (which I understand is acceptable)






Quote
Re: My first ever model.
Posted by French Toast on Fri Dec 16th at 9:07pm 2005


It vageuly reminds me of a horse...




Quote
Re: My first ever model.
Posted by Underdog on Fri Dec 16th at 9:33pm 2005


Looks more like a combat shotgun to me, although, shotguns are against the rules to my knowledge so I never understood the reference.

Whether its modeled after a real weapon or not it looks awesome.




There is no history until something happens, then there is.



Quote
Re: My first ever model.
Posted by Captain P on Fri Dec 16th at 10:44pm 2005


Looks good man. I like it. Though at the back, the transition between the sides of the grip and the back of it is somewhat harsh. Bad smooth group usage, I assume. Other than that, nice. <img src=" SRC="images/smiles/icon_smile.gif">






Quote
Re: My first ever model.
Posted by Addicted to Morphine on Fri Dec 16th at 10:53pm 2005


Looks pretty good. I recognized it as a combat shotgun, and the ony thing that looked kind of weird is where that thing on top of the shotgun connects to the main part of the gun. I don't know what it's supposed to look like in real life but I get the feeling it would just fall off <img src=" SRC="images/smiles/icon_smile.gif">




Quote
Re: My first ever model.
Posted by French Toast on Fri Dec 16th at 10:57pm 2005


'Tis a SPAS-12 methinks.

Anyhoo, good stuff, but some of the smoothing groups could be improved as noted by Cpt. P.

Ahaa! It is a SPAS 12.




Quote
Re: My first ever model.
Posted by pepper on Sat Dec 17th at 10:47am 2005


To have a wireframe overlay in milkshape:

right mouse click in the viewport - wireframe overlay

tadaa, a wireframe overlay!

Looking good there for a first weapon, i can clearly make out its the SPAS-12. Probably modeled after that tutorial? It's written by a guy named M@ty.




RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.



Quote
Re: My first ever model.
Posted by KoRnFlakes on Sat Dec 17th at 2:06pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

ta pepp.






Quote
Re: My first ever model.
Posted by ReNo on Sat Dec 17th at 2:25pm 2005


Looks like there is a fair amount of unnecessary triangles used on the underside of the front handle, though they are giving it some "shape" I suppose so perhaps they serve enough purpose. I guess it depends on the purpose of the gun really, world model or view model.






Quote
Re: My first ever model.
Posted by OtZman on Sat Dec 17th at 2:59pm 2005


Looks good, especially for a first model. Keep the good work up. <img src=" SRC="images/smiles/icon_smile.gif">






Quote
Re: My first ever model.
Posted by Captain P on Sat Dec 17th at 10:28pm 2005


I'd say, the back (stock?) of the gun has too many faces (the transition is a double layer, while it's not that smooth in the end so could well do with just one layer). Some other parts could use more polygons, like the grip's outlining.

Other than that, I think it's fine.






Quote
Re: My first ever model.
Posted by HazardGameR^ on Wed Dec 21st at 9:08pm 2005


The barrel (shooting-out-cylinder-thing) should be much longer and a little thicker, and the loading-grip (or what ever it's called in american) shouldn't have that horibble edge (The part of the loading-grip that's closet to the trigger.)
Also, the loading-grip grip looks so smooth that it would slip if if your hands were just slightly sweaty (wich they probably are in combat :P). You could try to make them look rougher by making some leaks round leaks in them, but since that would cost too many polys, you could try to make them on the texture, and hope that noone notices :P.

BUT it looks hell good, I would never be able to make such a thing, even if i started modelling :P just some critic!

Oh, and try to make some bolts on that folding stock, so that it looks like that it's actually attached to the shotgun, and not like it would fall off like addicted to morphine said.





Quote
Re: My first ever model.
Posted by Myrk- on Thu Dec 22nd at 2:43pm 2005


Spas 12?


-[Better to be Honest than Kind]-



Quote
Re: My first ever model.
Posted by Underdog on Thu Dec 22nd at 3:24pm 2005


? quoting Myrk-
Spas 12?

Page 1?

<img src=" SRC="images/smiles/icon_wink.gif">




There is no history until something happens, then there is.



Quote
Re: My first ever model.
Posted by parakeet on Sat Dec 24th at 4:51pm 2005


oh i was confused XP , its all one page to me ^___^

i've recently been trying out deviantart to post my modeling ..

www.arvash.deviantart.com



.else /me ~kill you
www.arclan.net



Quote
Re: My first ever model.
Posted by KoRnFlakes on Sun Dec 25th at 7:12pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:



Merry christmas btw.






Quote
Re: My first ever model.
Posted by Captain P on Sun Dec 25th at 8:38pm 2005


Merry christmas!

You should work on your smoothing groups. Those holes in the stock (?) on the left side look bad with the current shading.






Quote
Re: My first ever model.
Posted by KoRnFlakes on Sun Dec 25th at 9:48pm 2005


I would if I knew how mate. I spent ages trying to find smoothing group tuts, all I found was broken or basically just tought me to assign a number. nothing more. (this is the result)







Post Reply