That's what unbiased GI renderers are for. Realistic lighting. Great for architectural visualization(or would be if it wouldn't take so goddamn long for the scenes to render).
Posted by Pvt.Scythe on Fri Jun 16th at 5:06pm 2006
That's what unbiased GI renderers are for. Realistic lighting. Great for architectural visualization(or would be if it wouldn't take so goddamn long for the scenes to render).
Pvt.Scythe
member
730 posts
113 snarkmarks
Registered: Sep 19th 2004
Location: Finland

Occupation: student
Dystopia - Empires
Posted by DrGlass on Thu Jun 22nd at 10:36pm 2006
DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by Pvt.Scythe on Sat Jul 8th at 11:08am 2006
UV-maps done, modeling done, collision models and compiling is till undone.

I hate doing it all "by hand" from command line over and over and over again, when you just can't get it right for the first time. I bet there's a compiling GUI somewhere for Source models...

DrGlass... That image makes me confused.

Pvt.Scythe
member
730 posts
113 snarkmarks
Registered: Sep 19th 2004
Location: Finland

Occupation: student
Dystopia - Empires
Posted by mazemaster on Fri Jul 21st at 11:55am 2006
@Pvt.Scythe: Are those like the metal things that the soldiers used for cover on the beach during D-Day??
As for myself, I am currently working on this:

Posted by Addicted to Morphine on Fri Jul 21st at 1:08pm 2006
Looks great, although there is something about his lips (and the squarishness of his nose) that looks slightly odd. I think that will probably change when you skin it though.
Posted by Pvt.Scythe on Fri Jul 21st at 1:17pm 2006
Pvt.Scythe
member
730 posts
113 snarkmarks
Registered: Sep 19th 2004
Location: Finland

Occupation: student
Dystopia - Empires
Posted by Addicted to Morphine on Sun Jul 23rd at 5:28am 2006
Hahah, this is almost silly but I'm posting it anyway.
Being in China without a scanner, photoshop, or an upload for my digital camera, if I want to draw something to share with other people I only have one option, MSPaint. Also, its in Chinese so I have to guess what I need to select to resize, crop etc. It's pretty funny. Well not really, its god damn annoying.
Anywho, I made a suggestion to Imbrifer about his attrition map, where I thought it'd be cool just to have his map floating in midair instead of in the middle of an ocean. He wanted to keep his island, so I decided I'd use the floating idea in a map of mine.
It's not the most original idea (seeing as I ripped the windmill straight out of the Gorillaz video for Feel Good Inc.) but I like it nonetheless. It's basically like bits of farmland got ripped from the ground and are now floating weightless in the stratosphere. I'm calling dibs on dm_stratos for a title.
I'll make it for HL2DM and then port it to anything else that would make sense (CS maybe? Would have to be a stupid aim map then), and it shouldn't be too big so I think I can finish it. It'll help me practice displacements.
Anyway, here's my glorious MS-Paint creation, with jpg artifacts and s**tty MSPaint compression (ok ok, it looks crap regardless).
P.S. That's a fence by the house, not train tracks. And there's an overturned boat near the lake, and players need to hop from floating chunk to floating chunk to get around, although adding boost pads is a possibility (although how I'm gonna make that fit with the rest of the map is a problem I'll have to solve).
Posted by Addicted to Morphine on Mon Jul 24th at 8:30am 2006
The people who visit mapcore will be familiar with Postman's sweet 8bit avatars. Seeing as all I have to work with here is Paint, I figured I'd give it a try. This is what I came up with:
People with similar music tastes (ReNo?) may recognize it.
I wanted to start with something simple / symetrical for my first go.
Now, the stuff Postman put out had a transparent background so that no matter what color the page was, the icons would blend in.
How can I make the outside parts of my icon transparent with Paint? I've saved it as a .gif but I can't decipher any of the drop down menus because they're all in Chinese characters. At this point in my Chinese education I can only read enough characters to talk about my family or the weather, so I'm helpless.
If you could give me a screenshot of the right menu selection, I'd love it.
Posted by midkay on Thu Aug 3rd at 6:15am 2006
I've been into 3d art/animation for quite a while, and I've been using 3dsmax for several years (though mapping has certainly taken over my attention recently).
Here are some things I've done recently; I'm less interesting in modeling and more in effects (e.g. explosions, particle systems) and scenery (sky/clouds/seas)...
Earth (note - 400kb or so). Was screwing around one day and came up with something I liked, and tweaked it in photoshop. Not "accurate", just for fun.
Some kind of explosion (also ~400kb). I enjoy explosions.
Also several different seascapes, eacih with its own mood/colors (one, two, three, four, and five.
And, finally, the iPod! Probably what I'd consider my best work to date, I had a lot of fun making this from scratch. Kinda-WIP since I'll probably make a v2 (already done a bit of work on it but I don't have any renders of the new version).
Some more of my work is at my deviantart profile which I haven't updated in quite a while.
Posted by Addicted to Morphine on Thu Aug 3rd at 8:34am 2006
Your Earth piece looks amazing. Seriously. Did you do it all from scratch? I'm not familiar with the program you're using so I don't know how hard it was to create it, but jeez it looks good. Why not combine your passions and edit the earth to show simultaneous nuclear explosions or something? " SRC="images/smiles/icon_smile.gif">
Explosion: I think the fire and the smoke look great, but the ground/dirt looks fake, and the particles look strange. I would think the explosion would look better without the metal scraps flying around. I dunno, maybe.
Seascape 1 looks pretty good, but for some reason the slight trough in the bottom right corner looks a little weird, considering the rest of the ocean doesn't seem to feature symmetrical troughs and crests. I dunno, just looks like there's a dent in the ocean in that one spot.
Seascape 2: The swells look better here I think, but it doesn't seem like the rain is really part of the image. It just looks like a layer on top of everything else. The ocean isn't frothy for one, and I'd expect at least some indication that rain was striking the surface of the ocean.
3: This looks nice, although I wish there wasn't the bottom part of the lens flare. The top part works fine as the sun, but the bottom is kind of distracting. It just struck me... would you be able to turn these types of scenes into skyboxes for use in game? If so, I'd want to use 'em " SRC="images/smiles/icon_wink.gif">
4: I'm not really a fan of the white horizon or the bright sun on this one. The blood red also doesn't please my eye, but that could just be my tastes. I like the way the waves near the bottom look, the close ones.
5: I really like the color and angle of this one. The water looks like the HL2 shaders. I don't particularly like your sig in the bottom right corner though " SRC="images/smiles/icon_smile.gif"> The others were very subtle, but this one, not so much.
I like the short focus on the iPod.
All in all, great stuff, thanks for sharing. I know you're probably done with all the stuff I critiqued, but I felt I had to respond to them somehow " SRC="images/smiles/icon_smile.gif">
Posted by midkay on Thu Aug 3rd at 3:20pm 2006
Earth: Well, I didn't paint the texture...
Explosion: Still frame (tweaked, though) of an animation I did.
Seascapes: Yeah, these used the Dreamscape plugin, and I learned more about it each time I did a new one.. first I just kind of started messing around but by the latter ones I had learned a lot about it.
Thanks for all your comments.
Posted by Addicted to Morphine on Thu Aug 3rd at 4:17pm 2006
I'm no art expert by any means, but I like to share my thoughts anyhow " SRC="images/smiles/icon_smile.gif">
Posted by Pvt.Scythe on Thu Aug 3rd at 6:31pm 2006
So many features missing from my favorite modeling suite...
Looking very good though I liked the seascapes quite a bit.Edit: killed the typo bunny
Pvt.Scythe
member
730 posts
113 snarkmarks
Registered: Sep 19th 2004
Location: Finland

Occupation: student
Dystopia - Empires
Posted by midkay on Thu Aug 3rd at 9:43pm 2006
No, the explosion is completely volumetric, created with a 3dsmax plugin called Afterburn (see www.afterworks.com).
Posted by Pvt.Scythe on Fri Aug 4th at 5:42am 2006
I think the stuff is in here. I found the link from one of the threads at elysiun(now blenderartist forum), which was about making a better voxel system to make it possible for people to make fire and smoke simulators in Blender.
Pvt.Scythe
member
730 posts
113 snarkmarks
Registered: Sep 19th 2004
Location: Finland

Occupation: student
Dystopia - Empires
Posted by midkay on Fri Aug 4th at 6:03am 2006
Quite a cool link, BTW.
Posted by Pvt.Scythe on Fri Aug 4th at 8:11am 2006
Pvt.Scythe
member
730 posts
113 snarkmarks
Registered: Sep 19th 2004
Location: Finland

Occupation: student
Dystopia - Empires
Posted by nooba on Mon Aug 7th at 4:29am 2006

There are a few tiling issues that I have to sort out, but it is mainly done.
Posted by Addicted to Morphine on Mon Aug 7th at 5:16am 2006
That looks great. If you made a red version I'm sure people would love to use it for their Fortress Forever maps.
Posted by nooba on Tue Aug 8th at 4:04am 2006
Snarkpit v6.1.0 created this page in 0.0249 seconds.




