Re: 2D/3D art
Posted by Crono on Fri Jan 18th at 10:08pm 2008
There are size constraints.

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Re: 2D/3D art
Posted by reaper47 on Tue Jan 22nd at 2:20pm 2008
Nice!
My instincts from drawing school come up and I can't help but telling you he's slightly out of balance, i.e. leaning to the right. If he was a real man he'd fall down.
His left foot (to the right in the drawing), because it is further away in the picture, should stand a little bit higher than his other foot. Also his neck bone should be balanced in one 90? vertical line with exactly the middle between between his feet.
I'm telling you this because these tricks helped me a lot with giving my drawings the last polish. It's subtle but it makes the whole thing look more stable. Probably something you do at an earlier phase of sketching, though.
The rest looks great!

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Re: 2D/3D art
Posted by Captain P on Tue Jan 22nd at 5:44pm 2008
That's a nice sketch indeed. I like the face especially. Nice relief there.
@reaper47: I didn't really notice the unbalancedness, to me it seemed to convey some sort of motion, initiative. Though the left foot would indeed need to be placed a bit higher, and at an angle, to show that he's starting to move.

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Re: 2D/3D art
Posted by Naklajat on Tue Jan 22nd at 6:44pm 2008
The pose looked a lot better as a gesture, it lost the feel it had somewhere along the way.
My assessment: the pose is kind of poor (he's just standing there holding his sword out in front of him, there's no action or movement or motive, the left arm is a big culprit here) in addition to the balance problems. My intent was that he's got his weight on his front foot, on the defense but ready to strike. After mirroring it I realized his feet are on the same plane, thus there is no real front foot and it just looks strange.
The shoulders are low and wide because it didn't start as human and I wanted the anatomy to be familiar but different, I'll definitely fix this.
The shield on his back, the wonky placement of the helmet, the right shoulder pad (his right) being too low and the left shoulder pad being larger all add to the unbalance, but his stance is definitely off, if only a little.
I'll probably polish this up for a portfolio piece. Thanks for the input guys.

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Re: 2D/3D art
Posted by G.Ballblue on Fri Jan 25th at 12:45am 2008
My first real attempt at modeling:
Colt Python
I actually used an image of Colt Python and an S&W .357 Magnum as a reference; if you look closely just above the trigger guard, that rounded metal bar is actually a .357 magnum, not a Colt Python unlike the rest of the gun.
Reference 1
Reference 2 (Huge file size warning!)

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Re: 2D/3D art
Posted by Crono on Tue Jan 29th at 4:08am 2008
I found my old portfolio:
This is something I did way back in high school (2001)
It was the first time I used charcoals. It's of some girl in the class who volunteered to be the subject for everyone to draw. (If I remember correctly she was a bitch)

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Re: 2D/3D art
Posted by reaper47 on Tue Jan 29th at 10:59am 2008
That's pretty good, Crono!

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Re: 2D/3D art
Posted by smackintosh on Wed Feb 6th at 4:56am 2008

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don't sweat the petty stuff,just pet the sweaty stuff.