
Re: 2D/3D art
Posted by Pvt.Scythe on Sun Mar 16th at 3:55pm 2008

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Posted by Pvt.Scythe on Sun Mar 16th at 3:55pm 2008
Here's something I've been working on lately:


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Re: 2D/3D art
Posted by Snarkmaster on Wed Mar 19th at 8:31pm 2008

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Posted by Snarkmaster on Wed Mar 19th at 8:31pm 2008
How's this one?


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Re: 2D/3D art
Posted by reaper47 on Wed Mar 19th at 10:59pm 2008
Uhmm... sorry, but this is too weird for me. ^^
Is the blurriness intentional?
Posted by reaper47 on Wed Mar 19th at 10:59pm 2008
? quote:
How's this one?


Uhmm... sorry, but this is too weird for me. ^^
Is the blurriness intentional?
Re: 2D/3D art
Posted by Snarkmaster on Thu Mar 20th at 2:56pm 2008

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Posted by Snarkmaster on Thu Mar 20th at 2:56pm 2008
I wasn't planning on making quite that blurry, but it was supposed to be a little blurry.
On the plus side, I was hoping someone would think it was weird. I've always been good at making things look bizarre, but that is far from being the weirdest thing I've made.
On the plus side, I was hoping someone would think it was weird. I've always been good at making things look bizarre, but that is far from being the weirdest thing I've made.
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Re: 2D/3D art
Posted by Snarkmaster on Fri Mar 21st at 4:12pm 2008

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Posted by Snarkmaster on Fri Mar 21st at 4:12pm 2008
Here are some drawings I made while I was waiting for people to shut up during class.
I know its just doodling, not really art, but whatever. Its here now.
I know its just doodling, not really art, but whatever. Its here now.
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Re: 2D/3D art
Posted by Zein on Mon Mar 24th at 1:36am 2008

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Posted by Zein on Mon Mar 24th at 1:36am 2008
I guess you can consider this art...right??
Go HERE
http://www.youtube.com/watch?v=VkneE1czMBs
Dont laugh my first gmod video " SRC="images/smiles/icon_smile.gif">
Dont fall asleep either
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Re: 2D/3D art
Posted by G.Ballblue on Fri Apr 18th at 3:37pm 2008

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Posted by G.Ballblue on Fri Apr 18th at 3:37pm 2008
/me blows dust off thread
Anyways, here's some model work I whipped up the other day in Silo 2. Furniture stuff really -- the next big wall I'm up against is whether or not I want to try and learn UV mapping, or just solid color the models.

Anyways, here's some model work I whipped up the other day in Silo 2. Furniture stuff really -- the next big wall I'm up against is whether or not I want to try and learn UV mapping, or just solid color the models.

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Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: 2D/3D art
Posted by Pvt.Scythe on Wed Sep 10th at 8:18pm 2008

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Posted by Pvt.Scythe on Wed Sep 10th at 8:18pm 2008
Oh dear this forum has changed quite a bit.
Anyways here's my current WIP:
670 tris
256x256 color map
Anyways here's my current WIP:
670 tris
256x256 color map
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Re: 2D/3D art
Posted by Le Chief on Fri Sep 12th at 7:17am 2008
Posted by Le Chief on Fri Sep 12th at 7:17am 2008
Looking good!
What game are you going to make the model for?
What game are you going to make the model for?
Re: 2D/3D art
Posted by Pvt.Scythe on Sat Sep 13th at 8:34am 2008
It's just personal practice, so it's probably not going anywhere.

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Posted by Pvt.Scythe on Sat Sep 13th at 8:34am 2008
Quoting aaron_da_killa
Looking good!
What game are you going to make the model for?
What game are you going to make the model for?
It's just personal practice, so it's probably not going anywhere.
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Re: 2D/3D art
Posted by Le Chief on Sat Sep 13th at 8:58am 2008
Posted by Le Chief on Sat Sep 13th at 8:58am 2008
Ah, possibly a worthy addition to a portfolio if that's your kind of thing.
What program did you use to make the model?
What program did you use to make the model?
Re: 2D/3D art
Posted by Pvt.Scythe on Sat Sep 13th at 11:51am 2008
Who knows. The program I used for the model and unwrapping the UV is Blender 3D 2.47, which can be obtained from http://www.blender.org for free. The texture is done in The GIMP 2.2(there's probably a lot newer version of this one out there). There is a nasty seam on top of the wooden part that I'll have to make disappear and I guess after that I can call it done.

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Posted by Pvt.Scythe on Sat Sep 13th at 11:51am 2008
Quoting aaron_da_killa
Ah, possibly a worthy addition to a portfolio if that's your kind of thing.
What program did you use to make the model?
What program did you use to make the model?
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Re: 2D/3D art
Posted by Naklajat on Sat Sep 13th at 9:21pm 2008
149 tris @ LOD 0, 85 @ LOD 1(35m), 61 @ LOD 2(60m)
The bark texture is from photos of a tree in my yard, the top is from google. Used XSI for modelling, and CrazyBump for the normal map. The texture is 1024x1024

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Posted by Naklajat on Sat Sep 13th at 9:21pm 2008
149 tris @ LOD 0, 85 @ LOD 1(35m), 61 @ LOD 2(60m)
The bark texture is from photos of a tree in my yard, the top is from google. Used XSI for modelling, and CrazyBump for the normal map. The texture is 1024x1024
[ Edited by naklajat on Sat Sep 13th 2008 at 3:23pm - total edits: 1]
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Re: 2D/3D art
Posted by Pvt.Scythe on Sun Sep 14th at 12:41pm 2008

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Posted by Pvt.Scythe on Sun Sep 14th at 12:41pm 2008
Naklajat: 1024x1024 seems a bit excessive for a tree stump. Even for a very big one. Can you post the UV layout?
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Re: 2D/3D art
Posted by Le Chief on Thu Sep 18th at 12:15am 2008
Posted by Le Chief on Thu Sep 18th at 12:15am 2008
I don't know how to say it in modeling terms, but the stumps seems over bump mapped and the stump on the right, closest in looks a bit overly slimy.
Other than that the texture and mesh is great, good stuff. Will you be releasing this for download?
I suppose 1024x1024 is a bit big, but it means the texture will be more detailed and I suppose these kinda standards continue to rise. But hey, I once downloaded a 1024x1024 skin for a fish which I thought that was overkill.
Other than that the texture and mesh is great, good stuff. Will you be releasing this for download?
I suppose 1024x1024 is a bit big, but it means the texture will be more detailed and I suppose these kinda standards continue to rise. But hey, I once downloaded a 1024x1024 skin for a fish which I thought that was overkill.
Re: 2D/3D art
Posted by G4MER on Thu Sep 18th at 1:34am 2008
Posted by G4MER on Thu Sep 18th at 1:34am 2008
That's a good idea, don't see many tree stumps. I don't know the bump mapping looks a lot like trees here in Texas.
Re: 2D/3D art
Posted by Le Chief on Sun Oct 12th at 1:34am 2008
My first decent texture and second attempt at making textures.
This is a road sign based off road signs commonly seen in Australia. I made this one from scratch in about 25 minutes.
I made this texture for my upcoming Night Terror singeplayer map.
Posted by Le Chief on Sun Oct 12th at 1:34am 2008
My first decent texture and second attempt at making textures.
This is a road sign based off road signs commonly seen in Australia. I made this one from scratch in about 25 minutes.
I made this texture for my upcoming Night Terror singeplayer map.
Re: 2D/3D art
Posted by tnkqwe on Sun Nov 23rd at 7:31pm 2008

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Posted by tnkqwe on Sun Nov 23rd at 7:31pm 2008
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Re: 2D/3D art
Posted by Le Chief on Mon Nov 24th at 3:26am 2008
Posted by Le Chief on Mon Nov 24th at 3:26am 2008
Did you make that in Hammer or a 3D modeling program tnkqwe?
When are you going to add some proper textures to it? :dodgy:
When are you going to add some proper textures to it? :dodgy:
Re: 2D/3D art
Posted by tnkqwe on Mon Nov 24th at 1:38pm 2008

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Posted by tnkqwe on Mon Nov 24th at 1:38pm 2008
Hammer is the program.That was just an idea which came to me from a video.
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