2D/3D art
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Re: 2D/3D art
Posted by Pvt.Scythe on Sun Mar 16th at 3:55pm 2008


Here's something I've been working on lately:




''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: 2D/3D art
Posted by Snarkmaster on Wed Mar 19th at 8:31pm 2008


How's this one?

image




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Re: 2D/3D art
Posted by reaper47 on Wed Mar 19th at 10:59pm 2008


? quote:
How's this one?
image


Uhmm... sorry, but this is too weird for me. ^^
Is the blurriness intentional?






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Re: 2D/3D art
Posted by Snarkmaster on Thu Mar 20th at 2:56pm 2008


I wasn't planning on making quite that blurry, but it was supposed to be a little blurry.
On the plus side, I was hoping someone would think it was weird. I've always been good at making things look bizarre, but that is far from being the weirdest thing I've made.





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Re: 2D/3D art
Posted by Snarkmaster on Fri Mar 21st at 4:12pm 2008


Here are some drawings I made while I was waiting for people to shut up during class.

image

image

I know its just doodling, not really art, but whatever. Its here now.



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I told you not to read that.



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Re: 2D/3D art
Posted by Zein on Mon Mar 24th at 1:36am 2008


I guess you can consider this art...right??

Go HERE

http://www.youtube.com/watch?v=VkneE1czMBs

Dont laugh my first gmod video <img src=" SRC="images/smiles/icon_smile.gif">

Dont fall asleep either




YeaY! Fer MesPehling WerDs

The expression for success is
(energy x enthusiasm)

~Zein



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Re: 2D/3D art
Posted by G.Ballblue on Fri Apr 18th at 3:37pm 2008


/me blows dust off thread

Anyways, here's some model work I whipped up the other day in Silo 2. Furniture stuff really -- the next big wall I'm up against is whether or not I want to try and learn UV mapping, or just solid color the models.

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Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: 2D/3D art
Posted by Pvt.Scythe on Wed Sep 10th at 8:18pm 2008


Oh dear this forum has changed quite a bit. smiley

Anyways here's my current WIP:

670 tris
256x256 color map




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Re: 2D/3D art
Posted by Le Chief on Fri Sep 12th at 7:17am 2008


Looking good!

What game are you going to make the model for?






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Re: 2D/3D art
Posted by Pvt.Scythe on Sat Sep 13th at 8:34am 2008


Quoting aaron_da_killa
Looking good!

What game are you going to make the model for?


It's just personal practice, so it's probably not going anywhere. smiley




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Re: 2D/3D art
Posted by Le Chief on Sat Sep 13th at 8:58am 2008


Ah, possibly a worthy addition to a portfolio if that's your kind of thing.

What program did you use to make the model?






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Re: 2D/3D art
Posted by Pvt.Scythe on Sat Sep 13th at 11:51am 2008


Quoting aaron_da_killa
Ah, possibly a worthy addition to a portfolio if that's your kind of thing.

What program did you use to make the model?


smiley Who knows. The program I used for the model and unwrapping the UV is Blender 3D 2.47, which can be obtained from http://www.blender.org for free. The texture is done in The GIMP 2.2(there's probably a lot newer version of this one out there). There is a nasty seam on top of the wooden part that I'll have to make disappear and I guess after that I can call it done.




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Re: 2D/3D art
Posted by Naklajat on Sat Sep 13th at 9:21pm 2008



149 tris @ LOD 0, 85 @ LOD 1(35m), 61 @ LOD 2(60m)
The bark texture is from photos of a tree in my yard, the top is from google. Used XSI for modelling, and CrazyBump for the normal map. The texture is 1024x1024

[ Edited by naklajat on Sat Sep 13th 2008 at 3:23pm - total edits: 1]




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Re: 2D/3D art
Posted by Pvt.Scythe on Sun Sep 14th at 12:41pm 2008


Naklajat: 1024x1024 seems a bit excessive for a tree stump. Even for a very big one. Can you post the UV layout? smiley



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Re: 2D/3D art
Posted by Le Chief on Thu Sep 18th at 12:15am 2008


I don't know how to say it in modeling terms, but the stumps seems over bump mapped and the stump on the right, closest in looks a bit overly slimy.

Other than that the texture and mesh is great, good stuff. Will you be releasing this for download?

I suppose 1024x1024 is a bit big, but it means the texture will be more detailed and I suppose these kinda standards continue to rise. But hey, I once downloaded a 1024x1024 skin for a fish which I thought that was overkill.






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Re: 2D/3D art
Posted by G4MER on Thu Sep 18th at 1:34am 2008


That's a good idea, don't see many tree stumps. I don't know the bump mapping looks a lot like trees here in Texas.



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Re: 2D/3D art
Posted by Le Chief on Sun Oct 12th at 1:34am 2008




My first decent texture and second attempt at making textures.

This is a road sign based off road signs commonly seen in Australia. I made this one from scratch in about 25 minutes.

I made this texture for my upcoming Night Terror singeplayer map.






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Re: 2D/3D art
Posted by tnkqwe on Sun Nov 23rd at 7:31pm 2008


I have made a little 3D building:



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I am Engineer - Play Free Online Games

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Re: 2D/3D art
Posted by Le Chief on Mon Nov 24th at 3:26am 2008


Did you make that in Hammer or a 3D modeling program tnkqwe?

When are you going to add some proper textures to it? :dodgy:






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Re: 2D/3D art
Posted by tnkqwe on Mon Nov 24th at 1:38pm 2008


Hammer is the program.That was just an idea which came to me from a video.


Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms




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