2D/3D art
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Re: 2D/3D art
Posted by mazemaster on Sun Oct 25th at 1:56am 2009


Would be funny if you called it "Blue Stuff" instead of "Blue Crush".



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Re: 2D/3D art
Posted by Le Chief on Thu Nov 12th at 11:36am 2009


Old


New


Old


New


smiley

Tell my what you guys think.






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Re: 2D/3D art
Posted by G4MER on Thu Nov 12th at 3:48pm 2009


I like the new brown texture, but prefer the old concrete gray texture.



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Re: 2D/3D art
Posted by Riven on Sat Nov 14th at 7:35am 2009


Yea, I they both look fine, but for some reason, I would play with a more gray-er tone for a concrete cast-in-place. Probably mess with the levels and gamma of it until it was more mute. It just seems more applicable for that texture. But they're both still great nonetheless.





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Re: 2D/3D art
Posted by Le Chief on Sun Nov 15th at 8:54am 2009


Quoting Riven
I would play with a more gray-er tone for a concrete cast-in-place.


It's actually metal. smiley






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Re: 2D/3D art
Posted by Riven on Sun Nov 15th at 11:05am 2009


Well, It fooled me; but resembles those pock marks you might see in an old concrete wall. Like the air bubbles forming during a cast-in-place process. I would have assumed the first two images were of a metal of some sort, but the last two are what strike me as more concrete. All I'm saying is that you could use those as such.





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Re: 2D/3D art
Posted by Le Chief on Sun Nov 15th at 11:31am 2009


Hang on ahah the gray one is metal, the orange one is concrete.





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Re: 2D/3D art
Posted by G4MER on Sun Nov 15th at 7:15pm 2009


Then you need to work on the gray one. It looks like concrete.



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Re: 2D/3D art
Posted by Finger on Mon Nov 23rd at 2:53am 2009


Last journal entry:
Mapping this new planet is scrub work...not the excitement I dreamed of as a cadet. We've been out for weeks now generating topography images, with nothing more exciting than a few sand storms...no close encounters, no lizard men, or tribes of scantily clad martian women. Tomorrow, on my lunch break, I think I'll sneak away from the ship and poke around the caves in the cliff side, look for a little adventure!







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Re: 2D/3D art
Posted by Finger on Mon Nov 23rd at 7:01am 2009



Employee Log 2536, Martian mine alpha 67:

Could have sworn I saw phosphorescence coming from the high mesa caves today - It could have been a glint of light from mineral deposits, but who knows, maybe I'll get lucky. Scans don't report any carbon based life, but they've been wrong before. Planning trip tomorrow to investigate. Should be safe enough, but I'll check a blaster out of the armory just in case.





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Re: 2D/3D art
Posted by tnkqwe on Mon Nov 23rd at 7:28am 2009


Brutal...


Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: 2D/3D art
Posted by Le Chief on Mon Nov 23rd at 8:26am 2009


Mmmmm interesting... so can you tell us anything more about this or is it classified information at the moment? smiley





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Re: 2D/3D art
Posted by Finger on Mon Nov 23rd at 3:14pm 2009


Nah - just a painting I was working on for fun. At some point it split into two different paintings.... thought the stories were just a fun way to present them. smiley



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Re: 2D/3D art
Posted by sgtfly on Sun May 2nd at 11:04am 2010


I'm not the artist this guy is, but check these out.
Check out his profile too. My daughter and him met in
art school several years ago. She is a hell of an artist too,
but her work is in a totally different genre. He's my son-in-law. smiley

http://mookie.cghub.com/images/





Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: 2D/3D art
Posted by Le Chief on Tue May 18th at 12:26pm 2010


A quick scene I did up in Cinema 4D which is the modeling program we use for the game dev course I'm doing. smiley







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Re: 2D/3D art
Posted by Niborius on Tue May 18th at 2:32pm 2010


Hey that's pretty cool, the background is really nice.

Also is it me or is the bin floating a bit? Or is that not the bin's shadow?






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Re: 2D/3D art
Posted by Riven on Wed May 19th at 4:58am 2010


Say, yea Aaron, That scene looks pretty believable. I think I recognize that vine "decal" on the wall behind the fence; is that the one taken from HL2? I would say the ground seems too bumpy, but then you chose not to use grass detail, so whut ya gonna do? smiley Looks like a good place for a game scene to occur! Looks real nice too. Lighting fits, and the trees looks pretty darn detailed. Also, nice backdrop, I'd like to believe it's a flat image though smiley

Is this game dev course offered at your High-School? Or are you further along in your studies now?






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Re: 2D/3D art
Posted by Le Chief on Wed May 19th at 10:19am 2010


Thanks guys!

Nuh the bin isn't floating just the table leg is hiding the bin's stand. smiley

Haha yeah I borrowed that vine decal from Half-Life 2. smiley And yeah the backdrop is just a photo on a plane which saved me loads of work!

And I'm doing further studies now. smiley I'm doing a 2 year game development course (that continues on at uni for another 2 years) which covers art, design and programming but focuses on programming, it's really good I love it!







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Re: 2D/3D art
Posted by Finger on Sat Jun 12th at 3:32pm 2010


Painting I've spent way too much time on, in Photoshop. I posted an old version a long time ago, when i was trying to find the right composition - finally figured out what I wanted to do; taking it to final.

You can also check out about 200 of my sketches, doodles, paintings that I've uploaded to my picasa site. The first link is a recent dump of sketchbook stuff from the past 4 or 5 months. The other two are from a couple of years ago. There's still much to upload in the future, so I may be back with more one day.

http://picasaweb.google.com/fingerdoodles/Upload_5_20_10#

http://picasaweb.google.com/fingerdoodles/PaintAndSketchbook#

http://picasaweb.google.com/fingerdoodles/Fingerdoodle#








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Re: 2D/3D art
Posted by Zein on Fri Jul 16th at 3:54am 2010


Quoting aaron_da_killa
A quick scene I did up in Cinema 4D which is the modeling program we use for the game dev course I'm doing. smiley


What school are you taking that course in?





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