2D/3D art
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Re: 2D/3D art
Posted by nooba on Sat Mar 18th at 9:58am 2006


Here is my latest model... I'm attempting to skin it <img src=" SRC="images/smiles/icon_cool.gif">

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Re: 2D/3D art
Posted by Dr Brasso on Sat Mar 18th at 1:01pm 2006


after its skinned completely, i think this should look damn nice...if i may though sir, imho the arch part is a little too proportionately thick for the columns and the opening width.....the skinning so far looks pretty damn nice sir.....well done....i wanna see the finished product...

Doc B...:dodgy:





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Re: 2D/3D art
Posted by Orpheus on Sat Mar 18th at 2:31pm 2006


With the advent of all these new attempts at modeling, some of you need to scan through the "Recently Photographed" thread. There are some nice pictures in there.



The best things in life, aren't things.



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Re: 2D/3D art
Posted by ReNo on Sat Mar 18th at 4:44pm 2006


Belgarion: Looks really nice. Are those two seperate versions, one with an open door and one with a closed door, or am I looking at them wrong? Looking forward to seeing it skinned anyway - how are your 2D art skills? That's always my biggest stumbling block!

Nooba: Good work - simple model but does what it needs to. The skin on the arch looks cool, but I'm not so impressed by the skin on the pillars. Maybe once it covers the whole length it will look better, but at the moment I can't help but feel it is too flat. Give it some staining or something towards the bottom maybe, and maybe some very slight baked in lighting around the corners? Keep it up anyway <img src=" SRC="images/smiles/icon_smile.gif">






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Re: 2D/3D art
Posted by pepper on Sat Mar 18th at 8:54pm 2006


One of the weapons i created for the mod Half-Life : Hostage Situation.

A FAMEA S.A.F. original weapon has a remarkeble resemblance with the H&K MP5/k. Not so strang because FAMEA(Chilean army weapons manifacturer) bought serval weapons under license from other manufacturers.

image




RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.



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Re: 2D/3D art
Posted by ReNo on Sat Mar 18th at 10:29pm 2006


You should post up the wireframe or faceted/edged flatshaded pics so people can comment on how efficiently made it is. Given the low polycount though, it looks pretty good. The gun itself looks pretty cool but could use more detail, and the skin looks a little stretched/low res in places (specifically the clip). What type of model is this - view model, world model, or player model?





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Re: 2D/3D art
Posted by pepper on Sat Mar 18th at 10:53pm 2006


A v_model.

But the clip looks low quality because G-max has a horrible rendering.

most of the skins are 512x512, sharpend and well. BUt the only problem was that the fire chamber was one object, thus i decided to pit it into one 512x512 file. As you can understand that limits the quality of the texture.

Here is a wire, unoptimized and a old version:

image




RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.



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Re: 2D/3D art
Posted by Addicted to Morphine on Sun Mar 19th at 3:00am 2006


All these modelling shots are great!

Belgarion, with a good texture I think that booth'll look really nice.

Nooba, I completely agree with ReNo as I was going to say something similar. I love the way you've texture the arch, specifically the light and dark variation, but the pillars themselves are too gray and monochromatic. Like ReNo said some stains or even a dark trim along the vertical edges might look nice.

pepper, I'd seen this model somewhere before, and I really like it. Do you have any in-game shots?




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Re: 2D/3D art
Posted by nooba on Sun Mar 19th at 4:54am 2006


Thanks for all the nice comments and suggestions <img src=" SRC="images/smiles/icon_smile.gif">

Here is a little update

image

I've been experimenting with the pillars... If you look at the bottom you'll see what I've done to them, is that any better?




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Re: 2D/3D art
Posted by Addicted to Morphine on Sun Mar 19th at 5:34am 2006


I think that's a definite improvement with the dark lines.

I just love the way the stone looks on the arch... great job.




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Re: 2D/3D art
Posted by nooba on Sun Mar 19th at 6:05am 2006


Thanks AtM, please don't think that I'm a great texture making person :P All of my textures come from photos..



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Re: 2D/3D art
Posted by Dark_Kilauea on Sun Mar 19th at 7:23am 2006


Don't they all?

Seriously, nice job so far. <img src=" SRC="images/smiles/icon_smile.gif">



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: 2D/3D art
Posted by pepper on Sun Mar 19th at 8:46am 2006


Nice argh nooba, you might want to try to define the corners a little by dodging or burning with a light percentage.

@Addicted to morphine: Could be, i posted it in a few forums before.




RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.



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Re: 2D/3D art
Posted by parakeet on Mon Mar 20th at 3:27am 2006


recently i've been having mild fun with apophysis :P personally at my level of skill with the product , i dont consider it art .. because i have no idea what i'm doing :P. But this is the fancy things i've been playing with...

http://www.deviantart.com/view/30591292/



.else /me ~kill you
www.arclan.net



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Re: 2D/3D art
Posted by nooba on Sat Mar 25th at 12:26pm 2006


Ok, all done <img src=" SRC="images/smiles/icon_smile.gif">

image

C&C still welcome

If you'd like... I could release this, or maybe a little pack of models?




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Re: 2D/3D art
Posted by ReNo on Sat Mar 25th at 2:46pm 2006


Thats really nice - the additional detailing at the bottom of the pillars makes a huge difference <img src=" SRC="images/smiles/icon_smile.gif"> I'm sure any models you released would be very well accepted, especially if they match the standards of this one! Keep it up mate.





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Re: 2D/3D art
Posted by Addicted to Morphine on Sat Mar 25th at 4:53pm 2006


Nooba that looks great! Definitely release it... although maybe you could model a few more arches and release them all as a pack.



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Re: 2D/3D art
Posted by Orpheus on Sat Mar 25th at 5:52pm 2006


1st, I must say its wonderful Nooba.

2nd, I'd like to see what its patterned after. It appears to be combining architectures. I am not an architect, but the style seems to combine patterns somehow.

3rd, who cares. Its a great looking structure.





The best things in life, aren't things.



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Re: 2D/3D art
Posted by Dark_Kilauea on Sat Mar 25th at 7:40pm 2006


Sexy looking arch there, keep it up <img src=" SRC="images/smiles/icon_smile.gif">


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: 2D/3D art
Posted by Captain P on Sat Mar 25th at 9:29pm 2006


Looks nice, I love the textures on it. <img src=" SRC="images/smiles/icon_smile.gif">

A model-pack would certainly be nice, with some more models in the same style or theme. What architecture style did you take for this?







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