bus model
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Re: bus model
Posted by deadlegend on Tue Jun 20th at 11:22pm 2006


umm if it is posiabble could some one make a school bus for a cs:s map im makeing i couldnt find any and if your bored or......... any way im new at this stuff and this site oh and what do u use to model stuff like the buss i need

thank you

-DeadLegend-




|*{im a noob at life simply ut}*|



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Re: bus model
Posted by French Toast on Wed Jun 21st at 3:55pm 2006


Well, you can use any modeling program. The easiest to get stuff into a Source game would be Softimage XSI Mod Program, which you can find through your SDK. For a very simple watered-down program try Blender.



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Re: bus model
Posted by mazemaster on Wed Jun 21st at 5:20pm 2006


Blender isnt watered down at all, nor is it simple. Actually Blender is probably the hardest to learn of any modeling program, but potentially very powerful.





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Re: bus model
Posted by Pvt.Scythe on Wed Jun 21st at 6:39pm 2006


Mazemaster: It's more that Blenders UI is so different from the 'industry standard' that it's hard to learn for those who have accustomed into 3ds Max style input. I've read more than one people who have never before used a 3D modeling software say it's actually quite easy to learn.

Frenchy: Check this out, and then come telling me that Blender is simple watered-down program... <img src=" SRC="images/smiles/icon_biggrin.gif">

Personally I'd say the UI is a bit tricky, but once you get the hang of it it's much more faster to use than, lets say GMax.



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: bus model
Posted by French Toast on Wed Jun 21st at 7:08pm 2006


Hey, if the download didn't take 38 hours I'd definitely watch it.



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Re: bus model
Posted by Pvt.Scythe on Wed Jun 21st at 7:48pm 2006


Well you can watch a watered down version with crappy packaging and bad sounds at You(r)Tube, if you don't mind the s**tty quality.



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: bus model
Posted by deadlegend on Wed Jun 21st at 9:05pm 2006


thank you guys and i liked the litle fight u had lol that took 4 min of my time lol and thanks i am a noob at maping but i have made 3 maps and my server liked them soo.... and i have never modeled befo thanks


|*{im a noob at life simply ut}*|



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Re: bus model
Posted by Orpheus on Thu Jun 22nd at 3:41am 2006


*perks up*

Someone mention School bus?





The best things in life, aren't things.



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Re: bus model
Posted by mazemaster on Thu Jun 22nd at 7:51am 2006


ROFL





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Re: bus model
Posted by deadlegend on Fri Jun 23rd at 1:02am 2006


wow lol this has heped me alot


|*{im a noob at life simply ut}*|



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Re: bus model
Posted by Orpheus on Fri Jun 23rd at 1:43am 2006


I really didn't take the time to do more than scan this thread. The title drew my attention for... personal reasons.

I have however read it fully and I do not like the "feel" of the thread.

You seem.... less than beholding?

? quote:
i liked the litle fight u had lol that took 4 min of my time

If you add up everyones time here since you posted this thread, you took up... about 3 hours of our time...

Kinda makes you think about perspective doesn't it....





The best things in life, aren't things.



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Re: bus model
Posted by Spartan on Sat Jun 24th at 10:57pm 2006


? quoting Pvt.Scythe
Mazemaster: It's more that Blenders UI is so different from the 'industry standard' that it's hard to learn for those who have accustomed into 3ds Max style input. I've read more than one people who have never before used a 3D modeling software say it's actually quite easy to learn.

Frenchy: Check this out, and then come telling me that Blender is simple watered-down program...

Personally I'd say the UI is a bit tricky, but once you get the hang of it it's much more faster to use than, lets say GMax.

Blender was the first modeling program I learned to use and I found the UI very easy. Maybe it's because I wasn't already accustomed to other UIs. I've also tried XSI, ZBrush, and 3DSmax and other than ZBrush they do have much different UIs compared to Blender.





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Re: bus model
Posted by pepper on Tue Jun 27th at 6:09pm 2006


yeah. i'm used to Max like style programs. I already tryed working with blender for 3 times and i just cant get used to it. I actualy hate it nowadays. I always wonder why they couldnt make a easy straightforward like interface as seen in 3dstudiomax/G-max 1.2. I mean, how hard can it be?

Not even mentioning the awkward mouse controls of objects and vertexes.



RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.



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Re: bus model
Posted by Pvt.Scythe on Tue Jun 27th at 6:24pm 2006


? quote:
yeah. i'm used to Max like style programs. I already tryed working with blender for 3 times and i just cant get used to it. I actualy hate it nowadays. I always wonder why they couldnt make a easy straightforward like interface as seen in 3dstudiomax/G-max 1.2. I mean, how hard can it be?

Not even mentioning the awkward mouse controls of objects and vertexes.


Because it is made easy and straightforward. You've just gotten used to something else. <img src=" SRC="images/smiles/icon_biggrin.gif"> Trust me, it's faster and things are easier to find than in GMax. I used Gmax before it and I hated changing tabs just to change between vertex/face/edge selection and extrude controls(or was it cutting, can't remember anymore). In Blender all I need to do get the cutting controls up is to press space and move mouse a bit(or shift+k for knife cut, ctrl+r for loopcut and you're already doing it). Extruding is also easy, just tap E once and you're already extruding. No useless clicks or screwing around with different tabs.



''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires



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Re: bus model
Posted by mazemaster on Wed Jun 28th at 6:21am 2006


Yeah, your mouse is saved for motions that actually need it like moving verticies or rotating the camera. All the functions and modifiers are done through the keyboard, which although hard at first, is ultimately much better IMO.





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Re: bus model
Posted by pepper on Wed Jun 28th at 8:03am 2006


Well, i just cant get used to it.

And really, nothing beats the tabbed modifiers, really easy IMHO.

Oh, you can select almost every function through the keyboard. Check the manual and you will see.



RUST Gamedesign
pepper design

The strength of the turbulence is directly proportional to the temperature of your coffee.



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Re: bus model
Posted by deadlegend on Sat Jul 1st at 4:48am 2006


? quoting Orpheus
I really didn't take the time to do more than scan this thread. The title drew my attention for... personal reasons.

I have however read it fully and I do not like the "feel" of the thread.

You seem.... less than beholding?

? quote:
i liked the litle fight u had lol that took 4 min of my time

If you add up everyones time here since you posted this thread, you took up... about 3 hours of our time...

Kinda makes you think about perspective doesn't it....

yes i gueess thats true but i was just talking about the time i was on and i am suprised that this topic caused this meny coments since im new i didnt think any one would coment but thank you every one




|*{im a noob at life simply ut}*|




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