Porting Monsters to Players?
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Re: Porting Monsters to Players?
Posted by Super Llama on Sat Feb 9th at 3:49am 2008


I saw someone used a gman as a player once, but whenever I steal the monster models for use as player models, they float above the ground and die standing up! How is this fixed? Plz help...



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Re: Porting Monsters to Players?
Posted by Crono on Sat Feb 9th at 4:34am 2008


First off ... this is an editing question. I'm guessing you're talking about HL1? HL1, unless my memory is completely backwards, had the Gman as a player model in HLDM.

The monsters would need to be applied to the standards of a multiplayer model, they need to appropriate animations and all that garbage.

How to actually do that, I don't know, but at the least, you'll need to make new animations, I'm sure (or use completely random ones for things they weren't intended for)



Blame it on Microsoft, God does.



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Re: Porting Monsters to Players?
Posted by Super Llama on Sat Feb 9th at 10:27pm 2008


Yes, I mean HL1. And for some reason, my version (the GOTY) doesn't have the gman as a model. What's wrong with it?



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Re: Porting Monsters to Players?
Posted by Captain P on Wed Feb 13th at 10:01pm 2008


To get monsters - or any other models - to work as player models, you'll need to decompile them, replace their skeleton with one from a deathmatch player model (which means reassigning all vertices to the new skeleton) and then recompile them (under a different name, if you don't want to mess up the original monster model).

You can use Milkshape 3D to do this, as it has a built-in Half-Life model decompiler and compiler and provides all the modelling tools you need for this job.






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Re: Porting Monsters to Players?
Posted by Snarkmaster on Thu Feb 14th at 3:39pm 2008


You know, I think it would be hilarious if someone made a map where you play as a snark, or better yet, a cockroach.





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