I saw someone used a gman as a player once, but whenever I steal the monster models for use as player models, they float above the ground and die standing up! How is this fixed? Plz help...
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Re: Porting Monsters to Players?
Posted by Crono on Sat Feb 9th at 4:34am 2008
Posted by Crono on Sat Feb 9th at 4:34am 2008
First off ... this is an editing question. I'm guessing you're talking about HL1? HL1, unless my memory is completely backwards, had the Gman as a player model in HLDM.
The monsters would need to be applied to the standards of a multiplayer model, they need to appropriate animations and all that garbage.
How to actually do that, I don't know, but at the least, you'll need to make new animations, I'm sure (or use completely random ones for things they weren't intended for)
The monsters would need to be applied to the standards of a multiplayer model, they need to appropriate animations and all that garbage.
How to actually do that, I don't know, but at the least, you'll need to make new animations, I'm sure (or use completely random ones for things they weren't intended for)
Blame it on Microsoft, God does.
Re: Porting Monsters to Players?
Posted by Super Llama on Sat Feb 9th at 10:27pm 2008
Posted by Super Llama on Sat Feb 9th at 10:27pm 2008
Yes, I mean HL1. And for some reason, my version (the GOTY) doesn't have the gman as a model. What's wrong with it?
Re: Porting Monsters to Players?
Posted by Captain P on Wed Feb 13th at 10:01pm 2008

Captain P
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Posted by Captain P on Wed Feb 13th at 10:01pm 2008
To get monsters - or any other models - to work as player models, you'll need to decompile them, replace their skeleton with one from a deathmatch player model (which means reassigning all vertices to the new skeleton) and then recompile them (under a different name, if you don't want to mess up the original monster model).
You can use Milkshape 3D to do this, as it has a built-in Half-Life model decompiler and compiler and provides all the modelling tools you need for this job.
You can use Milkshape 3D to do this, as it has a built-in Half-Life model decompiler and compiler and provides all the modelling tools you need for this job.
Captain P
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Re: Porting Monsters to Players?
Posted by Snarkmaster on Thu Feb 14th at 3:39pm 2008

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Posted by Snarkmaster on Thu Feb 14th at 3:39pm 2008
You know, I think it would be hilarious if someone made a map where you play as a snark, or better yet, a cockroach.
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