Re: My Latest Model
Posted by haymaker on Tue Oct 14th at 6:30am 2008
Looks pretty good to me, maybe it's just the lighting you're using makes it seem a little less than it is, too bad you can't have a candle-flickering screenshot

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Re: My Latest Model
Posted by G4MER on Tue Oct 14th at 7:36am 2008
I'll upload it for you all to check out as a small map. =)

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Re: My Latest Model
Posted by Riven on Wed Oct 15th at 5:24am 2008
Candle looks believable to me. If it's part of the skull as one whole model, the candle might benefit with a $envmap reflective parameter (very dull though). And just alpha mask the skull.
-BTW, if I were you, I'd release any future projects in this thread, so it makes it easy on the rest of us to follow what you've made in order. Since it looks like you'll be making many more awesome things in the future. -I know a lot of people do this for their 'works.'

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Re: My Latest Model
Posted by G4MER on Wed Oct 15th at 11:00am 2008
I'll start a new thread and call it Muhnay Models, that way you all can see the stuff we have made up to date.
That is a good idea.. we talked about doing that on top of the candle where there should be hot wax..
Oh I should mention I did not make the skull.. we used the one from the game.. but we can make a new skull model if that would be more genuine. We made the candle on top.. we also have some candle sets.. I was wondering should we use a sprite for the flame.. because right now I am using the env_fire, set at size 2.

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