Bah :P
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Re: Bah :P
Posted by KoRnFlakes on Tue Jan 20th at 7:11pm 2004


I could do with some more nazi posters if you have any m8 [addsig]



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Re: Bah :P
Posted by Gollum on Tue Jan 20th at 7:29pm 2004


I don't want to discourage you from detail - your textures are amazing in that respect All I mean is that if every part of every texture is highly detailed, then the overall look of a map based on the texture set will be too "busy".

I do think that in some particular cases, the borders between different parts/layers of your textures are too rough and "cut-out". If your blending was as slick as your detailing, then these would be flawless "special-use" textures.





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Re: Bah :P
Posted by Dr Brasso on Wed Jan 21st at 3:06pm 2004


ok Korndawg....i have a zip file for ya....its about 2.1 megs, so tell me where to send it, or id be happy to load it up on my pit, and send you a link via PM...what say ye sir?...

Doc Brass...

[addsig]




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Re: Bah :P
Posted by OtZman on Wed Jan 21st at 3:34pm 2004


? posted by Alien_Sniper
I'd love to see some decent texturing tutorials up.

Me too!

By the way, nice textures Brasso!

[addsig]




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Re: Bah :P
Posted by Dr Brasso on Thu Jan 22nd at 2:46am 2004


thanx otz...im trying my arse off..........i have a s**tpot full of tutorial links, some good, some so-so.....permission to post em lep?

Doc Brass...

[addsig]




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Re: Bah :P
Posted by SuperCrazy on Thu Jan 22nd at 5:05am 2004


Very nice Brasso. I think textures that detailed work better as skins for models though, have you considered doing that? It looks bad to see a ton of 3d parts on a wall, only to find that the wall is perfectly flat once you're standing next to it.

Regardless of how you decide to use them, you have a ton of skill. Keep it up.





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Re: Bah :P
Posted by Dr Brasso on Thu Jan 22nd at 5:13am 2004


tnx man....much appreciated.....i skin (hatch) autocad models all the time....different animal for gaming tho...but its a thought.....but you did make me think of something that might clarify things a bit....when i build my wall brushes, most of these textures are built to wrap on non-verticaly or horizontally flat walls etc....it took me awhile to get the mehtods of building the whole picture, as they kinda work with each other to produce the wall....follow?....it occured to me just a moment ago, that i hadnt really made that point before....and as i havent released a map for public flogging yet, well, who the hell woulda known??... follow?

Doc Brass...

[addsig]




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Re: Bah :P
Posted by SuperCrazy on Thu Jan 22nd at 5:29am 2004


Yeah, that would work perfectly. I think it would be a shame to only use such detailed textures on BSP though, when an actual model would bring it out a lot better.



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Re: Bah :P
Posted by Dr Brasso on Thu Jan 22nd at 5:34am 2004


excellent point man...definately got me thinking differently now...damn, there goes another nights sleep... *****me toodles off to ponder...

Doc Brass...

[addsig]




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Re: Bah :P
Posted by Dr Brasso on Thu Jan 22nd at 7:04pm 2004


ok....tell me if this is more like what yer getting at mike...its a little less busy, yet has some defined detail....

Doc Brass...

[addsig]




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Re: Bah :P
Posted by Orpheus on Thu Jan 22nd at 8:28pm 2004


Doc have you considered rotating some of your images 180*

personally i think this one would look killer upside down.. course i am no expert, but it might increase your repertoire by a few if you did so.

be good

? posted by Dr Brasso

ok....tell me if this is more like what yer getting at mike...its a little less busy, yet has some defined detail....

Doc Brass...

[addsig]




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Re: Bah :P
Posted by Gollum on Thu Jan 22nd at 10:17pm 2004


Nice one Brasso Maybe take away the shading on the left and right sides of the upper trim, so that when it tiles you don't get repeating black spots.



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Re: Bah :P
Posted by Orpheus on Thu Jan 22nd at 10:27pm 2004


another consideration

the holes, all seem pointed the same direction (IE up)

if this were a wall, you would see up in the top hole, and down in the bottom, maybe you could try to see how it would look???

[addsig]




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Re: Bah :P
Posted by Dr Brasso on Thu Jan 22nd at 10:31pm 2004


good points from both of you....so much for my "anal retentive attention to detail........im on the case...w00t!

Doc Brass...





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Re: Bah :P
Posted by Dr Brasso on Thu Jan 22nd at 11:13pm 2004


ok...the retouched version.....personally, i like...

Doc B...

ps....damn i like constructive critisismismism....

[addsig]




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Re: Bah :P
Posted by Orpheus on Thu Jan 22nd at 11:22pm 2004


new suggestion:

top slot=small

middle slot=large

bottom slot=medium

dull the reflection a touch more as well perhaps?

[addsig]




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Re: Bah :P
Posted by Orpheus on Thu Jan 22nd at 11:38pm 2004


[addsig]



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Re: Bah :P
Posted by Dr Brasso on Fri Jan 23rd at 12:53am 2004


well hell, ill sure as s**t tell ya one thing bud.....you aint easy....

ill give er a go....

Doc B....





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Re: Bah :P
Posted by Orpheus on Fri Jan 23rd at 12:58am 2004


? posted by Dr Brasso

well hell, ill sure as s**t tell ya one thing bud.....you aint easy....

no, i retain my original sexual persuasions

and did you even notice? i re-arranged your hole locations, i didn't just flip the texture over

i apologize if i offended, but it was easier to edit the photo than to write it out.

[addsig]




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Re: Bah :P
Posted by Dr Brasso on Fri Jan 23rd at 1:03am 2004


yes, i noticed. i just didnt see the need to say so....

well done orph....glad yer back man.... and you know damn well youd have to work a hella lot harder than that to offend me man....

Doc B....

[addsig]





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