Image Editing
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Re: Image Editing
Posted by Campaignjunkie on Fri Jan 23rd at 2:46am 2004


? posted by Jinx

then run it once through the 'sharpen' filter in Photoshop and save at about 6-8 quality. I kinda like that, because it keeps the screenshot smaller but the sharpen helps retain detail and makes it look crisp

I've seen lots of other mappers catch hell for doing that. To give the most recent example off the top of my head, the now-dead Dark Truths. Sharpening map screens is sort of like false advertising, making the map look better and more crisp than it really is. While I'm sure that wasn't your intention, I'm pretty sure it's frowned upon anyway.

My two cents: XAT is an image-optimizer. Photoshop is a full-featured editing suite. I use Photoshop. The end.

[addsig]




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Re: Image Editing
Posted by Orpheus on Fri Jan 23rd at 2:59am 2004


? posted by Campaignjunkie

My two cents: XAT is an image-optimizer. Photoshop is a full-featured editing suite. I use Photoshop. The end.

i concur, if one has photoshop, which seems unlikely judging from most of the screens i have seen.

PSP8 is a great substitute, and available to everyone interested.

XAT is not intended to be used for textures, or ANYTHING to where image quality is a must

XAT is an image optimizer, and should never be confused with anything other than an image optimizer.

for all intent and purposes, XAT is exactly what most of snarkpits image posts require, assuming you have no decent way of reducing file sizes.

IMO one click with XAT is much preferable to the many steps involved with a paint program, look at it as the frontend compiler for pictures, all the settings are preset for small.

if its not to imposing, i think i will continue to promote xat till everyone figures out how to use PS and PSP correctly.

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Re: Image Editing
Posted by Gorbachev on Fri Jan 23rd at 6:38am 2004


PaintShop Pro is great for optimizing images. I usually use a combination of Photoshop and PSP because Photoshop likes to have huge files for no real reason, the quality is neglible. Oh well, I recommend a combo of the two. [addsig]



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Re: Image Editing
Posted by ReNo on Fri Jan 23rd at 9:19pm 2004


I think its bulls**t about sharpening being false advertising. Personally I find screenshots tend to be dull looking slightly blurry versions of the maps appearance in game, and as such I always resize, sharpen, and set the contrast to around 10, to try and return it to its original look.

[addsig]




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Re: Image Editing
Posted by Jinx on Fri Jan 23rd at 9:31pm 2004


Yeah, what Reno said. I RUN the game in higher res, so when I shrink it down I would like to restore some of the detail that's lost. and how HL looks in-game varies a lot on your video card and its detail settings. I think screenies etc. actually looked better on my old Voodoo 5 than this GF4. That card had great texture detail settings.

You maps will also look a lot more crisp if you use only textures with dimensions of 16, 32, 64, 128, & 256.





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Re: Image Editing
Posted by FoX1 on Fri Jan 23rd at 9:37pm 2004


You have to look at it from the other side of the coin as well. When a modeller shows a nice pretty render they use programs like Brazil to enhance the post rendering process. When I create textures for wads I don't add anything to the end process other then making the file size double of what it should be. Mappers are just trying to show something that looks more appealing than the original. HL was pretty in it's day but you just can't compete any longer with the new tech of today.

FoX1

[addsig]



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Re: Image Editing
Posted by Forceflow on Fri Jan 23rd at 11:08pm 2004


1 word: Gameplay

I think HL still can compete with lots of games these days.






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