The Volverito
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Re: The Volverito
Posted by azelito on Mon Jan 26th at 4:25pm 2004


Ahoy if its not azelito on the modeling track! This is my second model ever wich I finished a while ago. Im now looking for a mesher and hopefully I might get it released for TS... Anyway, renders!

PC is 1600 with the scope and 5 bullets included, C&C etc..

[addsig]




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Re: The Volverito
Posted by Dr Brasso on Mon Jan 26th at 4:29pm 2004


vary nice aze....its a little too clean for a milkshape model....maya? skins in mind? gj...

Doc B...

[addsig]




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Re: The Volverito
Posted by KoRnFlakes on Mon Jan 26th at 4:38pm 2004


Great stuff aze m8 [addsig]



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Re: The Volverito
Posted by azelito on Mon Jan 26th at 5:18pm 2004


It was done in 3Ds Max and the remaining detail is left for the skinner. [addsig]



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Re: The Volverito
Posted by Dr Brasso on Mon Jan 26th at 5:20pm 2004


cool...i take it yer not gonna do the skinning? seems thats an integral part bud...

Doc B...

[addsig]




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Re: The Volverito
Posted by KoRnFlakes on Mon Jan 26th at 5:22pm 2004


be sure to give me the mesh so I can try skinning it I need a model to test adding a weapon to CoD. [addsig]



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Re: The Volverito
Posted by Forceflow on Mon Jan 26th at 5:22pm 2004


Looks great, az.



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Re: The Volverito
Posted by azelito on Mon Jan 26th at 5:27pm 2004


Ive got a peep whos gonna do the skinning but I will also try it out myself.. We'll see, I just need it frugging meshed! [addsig]



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Re: The Volverito
Posted by matt on Mon Jan 26th at 5:33pm 2004


like the sight. Keeping the barrel long is always good. Installing maya from the ut2003 cd. See what i can do. [addsig]



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Re: The Volverito
Posted by azelito on Tue Jan 27th at 6:51pm 2004


BUMP!! Oi, I aint got nearly enough responds to this! Dont think Im letting it go that easily..

[addsig]




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Re: The Volverito
Posted by matt on Tue Jan 27th at 7:20pm 2004


oh no! [addsig]



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Re: The Volverito
Posted by Tracer Bullet on Tue Jan 27th at 7:41pm 2004


Looks damn good man. I just started modeling as well, so I'm curious. how many individual pices is that? just as it shows in the disassembled view? [addsig]



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Re: The Volverito
Posted by azelito on Tue Jan 27th at 8:26pm 2004


Well, as groups, those are the parts. But when i modeled it I made on side of the handle as one piece and then mirrored it. The main part is just one thing wich I drew up with the line tool in 3Ds Max. Then I carved the hole for the cylinder. The cylinder is obviously one object with lots of holes in it. The pipe is one object. The rear sights are one object and the front sight is 2. The hammer is one and the thing you pull to get the cylinder out is one. The additions to the cylinders are 3 objects. The triggerguard is one and the trigger another. The scope was extruded and beveled out of one cylinder except for the little wheel on the side.

That makes it... 17 pieces. Hmm..

[addsig]




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Re: The Volverito
Posted by DeathMedic3rd on Tue Jan 27th at 8:43pm 2004


that is sweet. [addsig]



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Re: The Volverito
Posted by OtZman on Tue Jan 27th at 9:52pm 2004


...cool gun... [addsig]



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Re: The Volverito
Posted by scary_jeff on Tue Jan 27th at 10:48pm 2004


The model does look good, but I think you definately need to be able to make the skins... so often you see some mod has 'new weapon renders' and they are unskinned and it seems to me like most of the work is making the skins and animations for your model, and that going from an unskinned model to a working in game weapon takes a lot longer than going from opening 3DSmax to having an unskinned model.



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Re: The Volverito
Posted by azelito on Wed Jan 28th at 6:48am 2004


The problem is not to skin the gun, its to mesh it. Do you homework jeffl0r. [addsig]



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Re: The Volverito
Posted by scary_jeff on Wed Jan 28th at 12:16pm 2004


OK well still the hard part wouldn't appear to be actually making the unskinned model.




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