Teh gate
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Re: Teh gate
Posted by Cassius on Wed Jan 28th at 1:41am 2004


I've never done any fantasy/mideval textures before. I think this one worked out pretty well, but I sense something about it that just doesn't fit... since you guys have more expertise on semi-gothic type architecture, I thought I should ask.

[EDIT] I should note, yes, this is for one specific place, not for a public texture pack or something of the like.[/EDIT]

[addsig]



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Re: Teh gate
Posted by Orpheus on Wed Jan 28th at 1:48am 2004


I , uhh.. well..hmmm

looks nice cass, but extremely specific.

it would be great for a one shot deal though.

[addsig]




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Re: Teh gate
Posted by Tracer Bullet on Wed Jan 28th at 1:54am 2004


I think the problem may be that it "feels warm". some how the colors are a bit to friendly. A gate like that should be implacble and brooding rather than simply old, which is the feeling I get.

I'm sorry I can't be more specific than that turbid description.





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Re: Teh gate
Posted by Campaignjunkie on Wed Jan 28th at 2:00am 2004


Seems too high-contrast/intense. Like someone took the Burn tool and went crazy until the colors became too saturated. I'd mute it a little more and lower the contrast. Though it really depends on what engine the texture is for - Quake 3 handles bright white-colours rather badly, and the Savage engine kind of lowers the contrast of all textures when rendering. [addsig]



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Re: Teh gate
Posted by Vash on Wed Jan 28th at 2:02am 2004


The gates of hell they be! *casts finger cross at cass* [addsig]



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Re: Teh gate
Posted by Skeletor on Wed Jan 28th at 2:17am 2004


Hehehe, I think you guys are just TRYING to find something wrong with it.

Looks fine to me, except that desgin is kinda weird.

[addsig]




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Re: Teh gate
Posted by Dr Brasso on Wed Jan 28th at 2:18am 2004


i think its separated from the background too much....like a hanging ornament, instead of a moulded-into-the-wall kinda thing....the "ornament" has a different color scheme, yet the same kinda material structure....make sense?....but it depends i guess on what yer going for cass.... but i like it so far man....

the column in the middle projects it outward....but no shadows behind it....

Doc B...





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Re: Teh gate
Posted by Cassius on Wed Jan 28th at 2:30am 2004


It's the Mantle of the Winged Eye, seal of the Clan of Balbaroth, and the texture is of the Dunst?n Gate of Nazsgild. I may choose to explain this further sometime, but as of now, there's no need to do so.

The kind fellows living behind this gate are not actually evil - their arcitechture is simply to make them seem more menacing, thus I did not coat it with blood or something of the like.

I spent about a full day trying to make the seal look like it moulded onto the rest of the wall, but in the end I decided it looked too strange when the lighting from the rest of the wall was applied to it. Thus, I tried to make it look like it was flat, yet the back of the seal fit the countour of the spike deals. Not terribly sure if I succeeded, but hey, that's why I ask

[addsig]




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Re: Teh gate
Posted by Vash on Wed Jan 28th at 4:03am 2004


I forgot to add "Its f**king 1337" to my post. Not my style of texture (Not a fan of demonish metals), but still nontheless, the coolest door Ive seen. [addsig]



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Re: Teh gate
Posted by Cassius on Wed Jan 28th at 4:59am 2004


My textures are almost always purposefully overburned or oversharpened because of how HL mipmaps (and I assume HL2 will as well). When at 1/2 scale, a lot of the detail is totally invisible unless the texture looks really strong.



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Re: Teh gate
Posted by Gollum on Wed Jan 28th at 10:41am 2004


*shrug* I just think it looks excellent



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Re: Teh gate
Posted by Adam Hawkins on Wed Jan 28th at 10:45am 2004


I have to agree, it's really good, though maybe a little noisy - looks like it's been filtered through an indoor TV antenna. Though maybe that's just the oversharpening - in which case no worry as it'll probably look fine in-game [addsig]



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Re: Teh gate
Posted by Leperous on Wed Jan 28th at 11:13am 2004


Square doors aren't scary, they have to be arched



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Re: Teh gate
Posted by matt on Wed Jan 28th at 11:14am 2004


I can't remember any medieval maps, not that stand out from the croud anyway. [addsig]



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Re: Teh gate
Posted by Orpheus on Wed Jan 28th at 11:21am 2004


? posted by matt
I can't remember any medieval maps, not that stand out from the croud anyway.

*coughs*

"HEY!"

*taps foots*

"i know of at least one"

[addsig]




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Re: Teh gate
Posted by matt on Wed Jan 28th at 11:36am 2004


*sighs*

Whats it called.

[addsig]




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Re: Teh gate
Posted by Orpheus on Wed Jan 28th at 11:45am 2004


? posted by matt

*sighs*

Whats it called.

how old are you matt?

you don't catch on very fast when someone hints, especially as blatantly as i just did.

since i was the person whom showed some indignation, looking in my profile might narrow your search parameters a bit, but even if i didn't have one, there are several noteworthy castle maps right here at SP.

adam hawkins, scary jeff, mazemaster,doc rock i think all had at least one. don't quote me on that tho, cause i really don't remember them all.

[addsig]




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Re: Teh gate
Posted by 7dk2h4md720ih on Wed Jan 28th at 4:19pm 2004


Being ignorant helps your post count! [addsig]



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Re: Teh gate
Posted by Orpheus on Wed Jan 28th at 4:25pm 2004


? posted by Alien_Sniper
Being ignorant helps your post count!

he is only in the 400's tho... would have to remain that way for a while to amount to anything

[addsig]




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Re: Teh gate
Posted by Dr Brasso on Wed Jan 28th at 5:00pm 2004


...doh! /runs

Doc B...

ok cass....did yer question get answered adequately?

[addsig]





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